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3 Dimensional Chat / USS kelvin

Author
Message
JLMoondog
Moderator
15
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 8th Dec 2009 03:45 Edited at: 8th Dec 2009 03:46
Some of you might know that I'm working on a Star Trek Indie Fan game based off the recently released J.J. Abrams movie.

I finally have the main engine complete with the levels all laid out so now I can replace my awesome cubical place holders.

Model is finished, now I'm working on the diffuse and normals. Another two days of work I guessdamate. Weighs in at 1257 triangular polygons.

Front:

Side:

Rear:


I'm hoping to post a demo of the first level this weekend. Cheers to all the help with the game and to NGX for the music(pst...might need one more track).


henry ham
17
Years of Service
User Offline
Joined: 3rd Aug 2007
Location: way way out there
Posted: 8th Dec 2009 09:38
looking good mate .what game engine are you useing ?

cheers henry

JLMoondog
Moderator
15
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 8th Dec 2009 19:05
Wrote the game 'engine' in DBP. About 1.5k lines altogether...needs optimized.


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