Quote: "I also can't stop it from pulling the inside faces to the outside. Do you know if there is a way to fix the inside faces easily. I have a few showing through."
not sure what you mean by pulling inside faces but the standard brush pulls polygons towards the view while the inflat brush pulls according to the normals.
also you should make use of the smooth brush paticularly around the waist. If thats your pocket? i think its affecting the shape of the hip to much. when you work with the brushes you turn the z strength up and down to suit your needs. You should also use subtools for clothing and the body. it just helps with the shape of the clothing to use them as 2 seperate subtools. And dont worry about polycounts to much with subtools the inactive subtool is converted into pixols.
Quote: "This one will be rendered in 2D, and she has to be animated to dig a hole."
Unless your making a normal map I dont recomend animating a zbrush model especially not on its highest subdivision level
Just some advice keep up the good work and good luck
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