PROGRESS
Pathfinding-Recast&Detour
I can now build navigation meshes from DarkGDK objects..
Finished up on Navigation Mesh Pathfinding.
Its near completion now. Still have to add path markers and some movement functionality.
Link to ReCast site
http://code.google.com/p/recastnavigation/
Well that was fast navmesh building..0.0ms for building a navmesh..
I get frame rate decrease though..I dont know why..But i think it has nothing to do with ReCast and Detour..
And my d3dLine3D function from CloggysD3D gives me a runtime error that's why i cant display the lines for the path..
Pathfinding
1.Add functions that display path.
2.Add pathfinding movement to objects.
3.Make a demo.
When a person has nothing but a dream, can he dare to dream.