I'm using a warped cube to model a planet in DarkGDK and the framerate is extremely low because the planes that are facing away from the camera are not being rendered? Apparently not drawing away facing polys takes as much cpu time as drawing them so how can I fix this without subdividing the mesh a bunch of times and hiding individual components seperately.
I always thought that not rendering the away facing polygons increased performance significantly, and the framerate is at 170 when its more like 330 if all the hidden polys are removed so it obviously doesn't.