Hi guys
I felt like doing some thing new today.Wanted to check if I could create a complete scifi level within a 3D editor with keeping polygons in mind.The result is 4500 polys so far...
My intention is to create a complete level within a 3d editor without using a single entity or segment.Okay that is a lie will be importing the level as a segment should have less or no collision detection problems.(I have found importing sections as entities have numerous collision problems.
Each mesh is a standalone mesh and can be exported textured and import into FPScreator segment editor without out altering XYZ positional information and the whole level can then be exported as a single segment/mesh to be used within the editor.
I hoping to complete the level within a week or so and have it uploaded for you guys to test out.Will try and keep it within 100K polygons.
I think this is the way forward to creating levels for Fpsc.This method allows me to create what need without limitation.
BTW mods.
Here is the first section.
What do you guys think is it worth the time and effort?Should I continue?
The buddy system is essential to your survival; it gives the enemy somebody else to shoot at.
The problem with taking the easy way out is that the enemy has already mined it.