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Dark GDK / My terrain needs some detail...

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Zapleaf
14
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Joined: 16th Oct 2009
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Posted: 10th Dec 2009 17:59
I am making a terrain for my map and i have a huge problem. I have to tile types i would like to use over top of the terrain for paths, and such. The only problem is i can not find a way to properly use them. Either i will be walking around on what looks like huge grains of sand or a very blurry rock.

Is there a way i can use my detailed pics in small areas without losing detail?
Zapleaf
14
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Joined: 16th Oct 2009
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Posted: 10th Dec 2009 18:49
I am also having a massive problem with any .3ds model i try and add to my map.



When i add this to my programe it just plays a black screen, freezes and i have to shut it down. In Not debugging mode.
Zapleaf
14
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Joined: 16th Oct 2009
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Posted: 10th Dec 2009 20:30 Edited at: 11th Dec 2009 00:16
Another problem. Why the hell are there so many file extentions for programing and the only one i can get to work is .X!


Another Problem. How do i place a bunch of tress in pre determined spots?


What dose this do? dbReadString
Zapleaf
14
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Joined: 16th Oct 2009
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Posted: 11th Dec 2009 21:15
Why wont this work?


Instead of doing anything it is supposed to do, it acts as if mill is seconds, seconds is mins, and mins is hour?
prasoc
15
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Joined: 8th Oct 2008
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Posted: 11th Dec 2009 21:37
Its because dbTimer() doesn't return between 0 and 1000, it returns the time since start. This will make it work ONCE, (at 1 second) and then quickly go up, due to dbTimer() not resetting (eg. 1001, 1002, 1003, etc. which will increment the second timer), but this should be in DGDK forums

lazerus
16
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Joined: 30th Apr 2008
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Posted: 11th Dec 2009 22:42
Theres an edit button mate ^_^" Implement LOD stages, i think am on the same page as you.

Though yes this is not my field of expertise, ask a mod to move it.

____
-Laz

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