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3 Dimensional Chat / Locomotive WiP

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Sigh
18
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Joined: 26th Dec 2005
Location: The Big 80s
Posted: 11th Dec 2009 04:55
I got bored so decided to sit down and model something for my project, and this is what started taking shape.



A monstrous 12 axle locomotive powered by a pair of 12,000 hp diesels. I still have yet to finish the body and cab, then add in details such as horns, lights, couplers, etc.

Keep your Hope & Change to yourself, I choose Liberty! Stop by for a chat! [IXE]Nateholio on irc.maxgaming.net:6667 #GarageGames
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18
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Joined: 26th Dec 2005
Location: The Big 80s
Posted: 11th Dec 2009 23:00
Finished up the exterior of the cab, now for the front end



Keep your Hope & Change to yourself, I choose Liberty! Stop by for a chat! [IXE]Nateholio on irc.maxgaming.net:6667 #GarageGames
McCrazy
16
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Joined: 7th Jun 2008
Location: Germany
Posted: 14th Dec 2009 20:33 Edited at: 14th Dec 2009 20:39
Looks already pretty nice! But in my opinion is the train a bit too long. I don't think theres a this long locomotive anywhere here... Correct me if i'm wrong

mike5424
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Posted: 14th Dec 2009 21:43
i agree with McCrazy, that looks like a truck

that thing is sure to go over

---
Virtual Nomad
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Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 15th Dec 2009 05:01 Edited at: 15th Dec 2009 05:17
i saw this a couple days ago and i cringed. not because of the quality or anything as i'm sure this is based on one of the many locomotive "blue prints" readily available via a quick search, but because of the subject matter itself; i'm a railroader, you see. 17 years of trains, trains, (and more trains), and i was wondering when something like this would show up here (i know of a few train enthusiasts* on the boards here).

anyway, a couple days ago a co-worker brought a pocket-sized guide with many old engine photos to work, some of which looked very similar to this. railroads are always experimenting, trying to get the most bang for the buck. designs like this (basically, 2 locomotives combined) would be a good example. the one i remember from the book had the cab in the center. as an engineer, it's a ridiculous design since your view is obscured in BOTH front and back. as we no longer have firemen (who used to sit on the other side of the cab and could help watch for trouble), this would be ridiculous to most, but there's something to be said for having ~200 tons of steel between you and anything you might come in contact with at speed, from a safety perspective.

anyway, i'm sure you didn't come here for a railroad lesson so i'll stop. point is, yes, if it isn't based on an actual blueprint of a locomotive, i've seen some very similar.

@sigh - do you have a working rail system? i've entertained the idea of programming various railroad games/applications and i wonder if you've done so already? btw, is that a southern pacific design? i've heard they were one of the more creative ones (well that's what the co-worker said, but do the railroads go to GE/EMD with designs first or did the builders do it?)

*we railroaders have a few other "terms" we use for them which are not very nice

ah: knew i'd started one at some point:



horrible, i know

Virtual Nomad @ California, USA
AMD Phenom™ X4 9750 Quad-Core @ 2.4 GHz . 8 GB PC2-6400 RAM
ATI Radeon HD 3650 @ 512 MB . Vista Home Premium 64 Bit

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18
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Joined: 26th Dec 2005
Location: The Big 80s
Posted: 15th Dec 2009 19:58
Yes, it is a bit long But remember the Big Boy was longer, although it was articulated.

@Virtual Noamad:

I'm also a rail enthusiast - got all kinds of locomotives and rolling stock painted in mostly ATSF and some D&RGW and NASA livery (also have a rare find of an Air Force switcher).

I didn't think about the view problem. Perhaps raising the cab a bit to give it a better view similar to a caboose would help? It would sure make it look even more odd. I'd need to experiment to see how it works out.

This locomotive isn't for a rail game/simulation, it's for a combat "simulation" game I'm working on. These locomotives pull extremely long & heavy trains loaded with various raw materials from deep within a mountainous desert to the coasts of a particular fictional continent. The general idea came from the EMD DDA40X, but there were a few other influences. I plan on painting the trains in a modified "Kodachrome" scheme, including modified warbonnets and "drumheads" (you railfans will probably know what I'm talking about). I will also be modeling some slugs, smaller locos, cabooses, etc.

I would think the railroads go to the locomotive manufacturers with requirements, and the manufacturers build it.

Why don't you finish up your loco?

Here's a pic with a few more details finished:


Anyway, gotta dig my car outta some snow.

Keep your Hope & Change to yourself, I choose Liberty! Stop by for a chat! [IXE]Nateholio on irc.maxgaming.net:6667 #GarageGames
Virtual Nomad
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18
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Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 15th Dec 2009 20:55 Edited at: 15th Dec 2009 21:10
Quote: "Why don't you finish up your loco?"

'cause until recently, i couldn't think of a way to make it ride the rails, take switches, etc., so figured "why bother?" (that model WIP is from atleast 5 years ago. dug it up from old hard drive for the post here). i've got an idea now but haven't put the theory to the test. that's why i asked if you had a working system down already.

i hired out under the old santa fe. i'm guessing, based on your road preference, you're atleast western U.S.? colorado, maybe? then again, you might be from the bay area, too, and i might have seen you on some bridge taking pictures (forget that, you said you had to shovel your car outta the snow, so you're not bay area. heh)

add: i wanted to ask... when i was doing mine (i think it was supposed to be a GP30 or 35, by the way. i'm not good with all that, tho), i figured most of the truck detail would do best in the textures vs modelling every little bit like it appears you are doing. thoughts on that?

anyway, looking forward to seeing the finished product here.

Virtual Nomad @ California, USA
AMD Phenom™ X4 9750 Quad-Core @ 2.4 GHz . 8 GB PC2-6400 RAM
ATI Radeon HD 3650 @ 512 MB . Vista Home Premium 64 Bit
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Joined: 26th Dec 2005
Location: The Big 80s
Posted: 15th Dec 2009 22:44
I honestly haven't thought about how to implement a rail system yet, but it seems like a challenging thing to code.

Cool that you were under the old ATSF - a railroad with a rich history, some rugged routes, and dare I use the word "pretty" livery. How did you enjoy working under them?

I'm living in NE of all places (shoots self in head), but used to live in Thousand Oaks, CA; Placitas, NM and south of Denver (when it was quite a bit smaller) in addition to a few other places.

Quote: "i think it was supposed to be a GP30 or 35"

Heh, kinda hard to tell which one you were going for without small details, which is pretty much how you distinguish the two

As for this model, I'm modeling all the project's models to full or almost full detail. The models have several LODs and will have detail textures; however, the higher poly versions aren't going to be used in a DBP version of the project, which is just a proof-of-concept.

Oh....
Quote: "
having ~200 tons of steel between you and anything you might come in contact with at speed
"

"Long hood forward"

A nice video:
http://www.youtube.com/watch?v=89xJfGhvIdc
I love that glub-glub sound and the plumes of black diesel soot <insert Tim Taylor grunts here>...must make the bark-humpers angry though...all that horrible, climate warming, lethal, universe-ending carbon being spat out into the air.
Speaking of global warming, I gotta continue shoveling my car outta snow.

Keep your Hope & Change to yourself, I choose Liberty! Stop by for a chat! [IXE]Nateholio on irc.maxgaming.net:6667 #GarageGames
Virtual Nomad
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18
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Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 16th Dec 2009 06:55
santa fe was better to work for than bn, based on what's occured since they "merged". alas, from what i hear, it's pretty much the same wherever you go nowaday. one thing i learned quick when i hired out was where the term "being railroaded" came from, that's for sure. :/

long hood forward might be safer but my neck never appreciates it.

done shoveling yet? we need to see some progress here soon!

Virtual Nomad @ California, USA
AMD Phenom™ X4 9750 Quad-Core @ 2.4 GHz . 8 GB PC2-6400 RAM
ATI Radeon HD 3650 @ 512 MB . Vista Home Premium 64 Bit
zaphos
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Joined: 29th Mar 2009
Location: The forest moon of Endor
Posted: 17th Dec 2009 14:05
Have you seen the demo in leadwerks of the train? Might be worth a look at.

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Virtual Nomad
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Posted: 17th Dec 2009 21:21 Edited at: 17th Dec 2009 21:21
ah, i haven't. but, based on the screenshot, it has the same issue i'd expect to have if i tried a rail system. that being, the wheels aren't on the track.



alas, i'll have a closer look at the demo. thanks.

Virtual Nomad @ California, USA
AMD Phenom™ X4 9750 Quad-Core @ 2.4 GHz . 8 GB PC2-6400 RAM
ATI Radeon HD 3650 @ 512 MB . Vista Home Premium 64 Bit

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