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Dark GDK / Matrix Tile Texturing - works but with a big problem , please help .

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haliop
User Banned
Posted: 11th Dec 2009 07:40 Edited at: 11th Dec 2009 07:41
ok , so if you have been in touch with the latest posts on the forum, you probably know im testing some 3d commands in DarkGDK
, the first thing im doing , is the Matrix commands , building , editing heights and now im on Texturing .

so ive made a texture :



and ive prepared the Matrix with it , deviding it into tiles
but , when i texture each tile seperetly, or even at the start of the app , with the FillMatrix function , there is a hugh problem
the texture isnt devided right , and there is a thin line in each tile that show the next Tile Texture a bit , thats not good cause then i cant make the Matrix look good , its like i will always see a WireFrame with it , and well... i dont need to continue right?

2 screen shots:




a thought have come to mind , maybe its becouse the Texture Image Size?
cause , its just 144 x 144 and maybe that is too small?
altough there should be any problem with it right?[img]
Freedom Fighters
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Joined: 2nd Nov 2009
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Posted: 11th Dec 2009 22:51
show the code used for texturing the matrix and the code of preparing the texture.

you have to divide the texture by the number of squares you have.

Problem Solution That Never Fails: "Build A Bridge And Get Over It"
haliop
User Banned
Posted: 12th Dec 2009 14:47
i fixed it , ty anyway "Free"dom fighters..
Freedom Fighters
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Posted: 15th Dec 2009 12:30
what? im allowed Freedom Fighters...why with the -> "Free"

Problem Solution That Never Fails: "Build A Bridge And Get Over It"
haliop
User Banned
Posted: 15th Dec 2009 12:37
when i hear or read about a freedom fighter
it reminds me of Hamas and Hizzbala Terrorists Groups
they call themself the same
Freedom Fighters
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Posted: 15th Dec 2009 12:39
ow, sound cool.
what you working on sounds like what im trying to do.
working around with matrixs

Problem Solution That Never Fails: "Build A Bridge And Get Over It"

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