ok , so if you have been in touch with the latest posts on the forum, you probably know im testing some 3d commands in DarkGDK
, the first thing im doing , is the Matrix commands , building , editing heights and now im on Texturing .
so ive made a texture :
and ive prepared the Matrix with it , deviding it into tiles
but , when i texture each tile seperetly, or even at the start of the app , with the FillMatrix function , there is a hugh problem
the texture isnt devided right , and there is a thin line in each tile that show the next Tile Texture a bit , thats not good cause then i cant make the Matrix look good , its like i will always see a WireFrame with it , and well... i dont need to continue right?
2 screen shots:
a thought have come to mind , maybe its becouse the Texture Image Size?
cause , its just 144 x 144 and maybe that is too small?
altough there should be any problem with it right?[img]