Well for those who dont know, ive been working on this little bugger of a model for a animation piece.
Yeah the bone number is overkill, but worth it, so far i havent had too many problems in the skinning process, which is unusual. Well that is untill now,
It pretty stright forward, the selection envelops are too innaccurate, so how do i go about assigning vertices one by one to each bone, or should i say removing them.
Its been bugging me now and i would pretty much kiss the dirt where you stand if you can help^_^".
As for the "let me google that for you", i been searching through trash and pay to watch sites for the last ten minutes which is about 100 sites. Crtl + F to find key words and i read quickly.
So as for compensation of this thread here is my spoils of lurking.
[href=http://www.louismarcoux.com/MaxTips.htm
]http://www.louismarcoux.com/MaxTips.htm
[/href]
Video tutorials on tricks and tips in max.
'Save link as' to watch each video tutorial.
Iam working on areas that wont have this problem for now, but for realism ill need the help ^_^
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-Laz