Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / Nuclear Bomb In FPSC

Author
Message
mrgiggles
14
Years of Service
User Offline
Joined: 4th Dec 2009
Location:
Posted: 12th Dec 2009 10:34
How can I make a remote detonated nuclear bomb in FPS Creator I've looked in the search and there is nothing for this.

<a href="http://www.creepygif.com/image.php?i=633"><img src="http://www.creepygif.com/images/thumb/633.jpg" alt=""></a>
knxrb
FPSC Tool Maker
16
Years of Service
User Offline
Joined: 10th Oct 2008
Location: United Kingdom
Posted: 12th Dec 2009 13:19 Edited at: 12th Dec 2009 13:19
You could use the Horror Mod explosions to make entities act like they are within a blast zone and then use decals or Horror Mod particles for the explosion visuals.

knxrb

Scurvy Lobster
18
Years of Service
User Offline
Joined: 3rd Mar 2006
Location: Denmark
Posted: 12th Dec 2009 15:47
Use huds to white out the screen. Then end the level.

AaronG
17
Years of Service
User Offline
Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 12th Dec 2009 17:46
Your best luck is to create a video file with a keyed in explosion that is triggered by a Trigger Zone and plays full screen. It'll give dramatic effect while maintaining good fps.

Login to post a reply

Server time is: 2024-10-13 07:27:17
Your offset time is: 2024-10-13 07:27:17