a better Key Features:
Landscape - Using Matrixes for now (Waiting for BlitzTerrain RT update in C++ DarkGDK)
Simple 3D Editor - IDE
Simple Sound Editor - Creating Sound Waves from Scratch and with ease.
Simple Ai - Ai will be based on normal PathFinding with an option
to Evo Ai - which will take the Simple Ai and Evo itself to be better (may require some good and strong CPU to simulate it)
Inside Importers - X,3DS.. etc (mainstream 3D models)
Shaders - hopefully someday i will understand how they work
so , as i explained earlier , im not the best Programmer , it takes time to learn ..
the idea of SGE is to keep things simple so even an Eight year old child to 50 yeard old man can use SimpleGameEngine to Create Simple Games while not thinking too much on how to code this and how to do that...
Plus , the EVO ai , will make it even easier for some serious AI behavior with out coding anything (there will be an optional Coding for the Ai) but it will be good enough.
in mind , a full Simple Model Builder inside the IDE
All of the above will have a Visual Interface, no coding what so ever is needed.
Physics, like shaders , this is something i do not yet fully understand , nor i have a pc to support that yet.
Scripts - for now , non will be used, it will be written all with C++ and DarkGDK , and again this is something i dont really understand about , but when i tried to make some Algos and stuff it all was good plus making Time Based actions .. and still all good. pherhaps Scripts will run faster .. but i do not know that..
Log:
its 6 AM now , and i really need to take the Dogs out (got 6)
im that wierdo with the dogs....
Task for Today - Started (SGE) Editor - Interface and Matrix / Cameras / Textures devide into Classes \ Headers \ CPP.
so actually Completing Started Editor InterFace.
Plus Creating a Temp Logo, I wish i had my Wabcom near me