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Work in Progress / Farm wars., The Uprising

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bg38
15
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Joined: 28th Oct 2009
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Posted: 13th Dec 2009 19:38
Tired of the way they're treated , A lone chicken, along with the aide from a few renegade animals, decides he will overthrow the powers that be , and claim the farm for himself, ushering in a new era of freedom for the farm animals.

Armed with a handy supply of egg grenades, keen wit, and dumb luck, he sets off to complete his quest by planning his attacks, gathering information , and outsmarting his enemies in order to achieve his goal of total farm domination!!! cluck!!

You play as the chicken, mainly in fp view, and by collecting gunpowder to mix with chicken feed, you feed that to the hens in order to gather egg grenades to fend off your enemies.

Collect junk from the farm in order to build better,stronger weapons, such as the 'chain egg launcher' which will shoot up to 10 egg grenades in a row.

find a way to bribe the junk yard dog who guards the neighboring salvage yard, to get better parts.

Fight, evade, or trick the animals that remain loyal to the farmer, such as the skunks, who shoot out 'tear gas' to blind you, the pigs that hide beneath the mud, only to pop up and sling slop at you, the farmer's dog, the goats who will try to headbutt you , if you're not quick enough. Until, finally, if you make it, face the farmer and his hound dog for the final showdown!!

earn the other animals' respect to recruit some of them to help, and even steal the farmer's own vehicles to build your own!

I'm using some models made by others, such as Kravenwolf's free packs with the shed and docks, along with models I did myself, such as the fences and main characters, the chicken, enemies, etc.

Textures, made by myself in GIMP

Music is public domain, 1800's and 1900's ragtime

the hero : chicken



the opening gate yard to the farm



random shots from the beginning , as for now incomplete level.

chicken house (I'm redoing these in blender )






I attached a sample video of the chicken wing in action

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Kryogenik
15
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Joined: 22nd Sep 2009
Location: Heidelberg, Germany
Posted: 13th Dec 2009 20:40
Its pretty cool. How far in the coding of the game have you gotten though? I like the tree and the wing is tight You should add a skysphere though. Very original, my project is just zombies I couldn't have come up with something like this. Can't wait to see a demo.
bg38
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Joined: 28th Oct 2009
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Posted: 13th Dec 2009 20:59
Thanks for the comments


Right now I have the wing as you've seen, working on getting the 'egg' to shoot from his hand when he throws it. For now the egg appears just a head of him, and it doesn't follow the camera's rotation yet.

once i have the egg throwing right, or at least better, I'll release a level demo for it.
i'm animating a couple of the enemies, to add in also, then I'll build the surrounding buildings for the area and add textures to the fences.

I have the music playing, working out minor physics bugs, like when the chicken hits the fence the camera wants to shake till you back up.

I have some sky textures I'm going to use for the game, like day break, sunrise/sunset and night time.

The tree is from Tree Magik. I also have made several bushes, flowers, rocks etc to place here and there ,as well as weeds for around the fence posts.
Daniel wright 2311
User Banned
Posted: 14th Dec 2009 01:06
sounds like a fun game, cant wait to see somethig more to it, if you need i have a full game leval set up for my game, it sets up everything, camera, player, objects to collect, points, time, the only thing not fully done yet is saving and loading.if you would like to use the code you have my permishion. I think this chiken needs to be third person, this is just my opinion.

bg38
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Posted: 14th Dec 2009 02:04
hey, thanks a lot Daniel. I'd like to look your code over. of course you'll get full credits in the game for your donations towards the efforts.

Right now, I'm thinking parts of it will be done third person, and some parts may be done in first person, depending on the scenario and what.

Here are the farmhouse sketches for some of the recon missions you'll get to go on.

foyer, right after you enter front door.


dining room


living room


storage room. Search the boxes for goodies

farmhouse exterior

1st draft weapons
monkeybuster ; shoots those tiny spider monkeys at your opponents, to keep them distracted as you sneak past /escape


watch out for this guy over in the millpond!!
Daniel wright 2311
User Banned
Posted: 14th Dec 2009 02:10 Edited at: 14th Dec 2009 02:22
shure thing, i give you full permishion for this code, alot of it is mine, alot is sniplets found here, and the rest is from the help editor. most of it is explained so replacing my media with yours should be easiy. if you need my help let me know.

edit
the menu folder with all the loading images are in the download bellow, this way you will have a loading bar.



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bg38
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Posted: 14th Dec 2009 02:49
my thanks again Daniel
I'll see what I can do with this.
baconboy2
17
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Joined: 30th Jul 2007
Location: Liverpool, UK
Posted: 15th Dec 2009 15:41
Very interesting idea, I must say! Good luck with it
This game does seem a lot like George Orwell's 'Animal Farm' ( http://en.wikipedia.org/wiki/Animal_Farm ) It's good that someone has made something like this.

Keep up the good work!

demons breath
21
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Joined: 4th Oct 2003
Location: Surrey, UK
Posted: 15th Dec 2009 23:50
Yeah reminded me of Animal Farm a little too. Looks like it'd be great fun though - I'll definitely keep an eye on this'n. Sounds like just my cup of tea.

scutheotaku
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Posted: 15th Dec 2009 23:54
I really like this idea, and the chicken is awesome. What modeler are you using in that screenshot (I'm in the market to replace good ol' Milkshape3D)?

Oh, and is jumping going to be a big part of the gameplay, do you think? Or more standard FPS movement?

CUBIN - a cartoony First Person Platformer + Level Editor
http://forum.thegamecreators.com/?m=forum_view&t=162570&b=8
bg38
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Posted: 16th Dec 2009 00:25
woo hoo! I'm happy to see folks are getting interested in my little project.


I modeled that chicken with anim8or. (www.anim8or.com ) Its free and is actually more powerful than one might think i'm rigging him in Blender tho.

Later tonight I'll try to post some updated pics for you guys.

I am thinking of having jumping included with the controls. That way I can have multi - level action in some of the levels instead of having them simply run up the steps or something. you know, you'll be able to jump into a barrel or trough to hide from a passing guard dog (or pig )
OceanJeff
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Joined: 5th Jan 2009
Location: Ocean Shores, WA
Posted: 16th Dec 2009 02:03
I just have to comment on the nice art. Awesome.

Wish I could draw like that.

Look forward to the demo of course.

jeff c
Daniel wright 2311
User Banned
Posted: 16th Dec 2009 04:09 Edited at: 16th Dec 2009 04:10
i think if everything in your game looked like the cartoon look in the farmhouse exterior picture your game should fly off the shelves. kids love thease kind of games. mine do, they beg to get stuff like this.

Ashingda 27
16
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Joined: 15th Feb 2008
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Posted: 16th Dec 2009 04:36
There should be a rule about ripping someone else's thread title, just kidding . That's a cool idea, and you got some awsome concept arts .

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