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Dark GDK / Possible? ,concept interpixel?

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Klas Wullt
14
Years of Service
User Offline
Joined: 7th Dec 2009
Location: sweden
Posted: 14th Dec 2009 12:00
I have been thinking for the last days about changing my 2D DBpicturebased and spritebased plans.
An try to instead make an game without sprites and without load&pasted pictures at all.

My game now, may not be 100% relevant since I proble begin all over again but I feel rude like talking out of the blue
whitout mentioning something about my situation.

I am making a simple rpg, based on tiles and multiplelayers.
Where I have been able to created class Zone for rooms
complete with all functions I need for areas ( generates the room,
measures visibility for player, contains doors to other rooms, and content of that room).
The big thing in that program was lots of tiles
and dbLoadimages for each tile.

The concept I was thinking on was to use pixel detail for detail instead of using bigger tiles and pictures.
Instead of using several pictures for a wall in different angels
I perhaps could generate walls and floors pixel by pixel.

With mathematics I was assuming (naive) to make furnitures and floor textures
as patters of lines, squares, etc.

With interpixel( made that word up),
I meant that perhaps I could make several layers of same map
and compare overlapping pixel.

I could have pixel by pixel figures instead of sprites
on one layer.
Then ground on another layer.
Then finally generate shadows and lights from overlapping pixels.
Overlapping pixels could make track in dirt, perhaps?

One thing I have been thinking off,
is to devide one collored furnitures and one collored ground
into two similar collors.
With furniture the edges-and centres to give an nicer impression.
In ground, I wanted to make tracks and holes.
Would also be good for clawmarks, hills,cracks in ice.

One goal would be to be able to break down all furnitures and walls into endless new shapes.

*Every pixel should be movable.
*Every pixel should be clued with/separated with other pixel.

How much memory would something like that take?
Is looping in darkmain the best way to do it?

Sorry for my bad english.
Regards Wullt.

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