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FPSC Classic Product Chat / how to develop a selfmade game?

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Message
vid22
16
Years of Service
User Offline
Joined: 14th Dec 2009
Location:
Posted: 14th Dec 2009 17:43
hay guyz,

im new here and i want to ask how i can develope my game for example off my hp
Hador
User Banned
Posted: 14th Dec 2009 23:28
use fpsc, get some media, and make some of your own. make your levels how you want them, read the manual, read the community guide, get a good mod, and do your best.

welcome to the forums, have a good stay

DevBox forum http://www.devbox.6te.net
RATE PIXEL game ratings http://ratepixel.orgfree.com
My site http://www.hador1996.webs.com
Braden 713
18
Years of Service
User Offline
Joined: 3rd Aug 2007
Location: Canada
Posted: 15th Dec 2009 00:49
Welcome to the forums man! There's lots to explore and learn around here - but first, it really truly helps to just get aquainted with FPSC. Open it up, and try and make a little game; see what can be done with the physics, the enemies, entities, lighting and level design.

Once you have an idea of what the program's all about, you might have an idea of what kind of game you'd like to create, and perhaps you have a few questions -

Lot's can be answered from the Community Guide created by Nickydude.

Also, you'll definitely want to check out the Work in Progress board, and the Showcase board, and see what other's are doing with FPSC. A lot of inspiration can be gathered from that for sure.

Then, you'll certainly want to hop on over to Gunn3r's blog thread where he's writing wonderful pieces on how to get the best out of FPSC, and the tips and tricks on developing a top-notch game

Well, hope you enjoy your stay here. There's lots to be learned, but never forget that your imagination is your ultimate tool around here as well.

Cheers

Life would be much easier if I had the source code.
PW Productions
17
Years of Service
User Offline
Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 15th Dec 2009 01:14
Well put Listen to Braden

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