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FPS Creator X10 / Qestion?

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Message
djtuga
18
Years of Service
User Offline
Joined: 16th Apr 2006
Location: portugal
Posted: 14th Dec 2009 21:02
Well I'm going straight to the point. I use the FPS CREATOR X10, Windows Vista 32 bits Service Pack 2, ATI, HD 2600.
My system:
Processor: Intel (R) Core (TM) 2 CPU 6300@1.86GHz 1.86GHz
Memory (RAM): 1.00 GB


Q: Why is the character (AI) when put on top of an object the character is not going to the floor when you start to walk? It seems that the character walks to fly?

Q: It's possible to create an online game mode to capture flags? And win trophies as the score. As the game "Day Of Defeat source.

Q: What is the new functions that will come out in future update? I can not find the topic say it.

TIP:

Who uses the graphic card "ATI 2600 HD" in my case, put everything to zero the functions of water.
EXAMPLE: Reflection of water (0), level of water (0) etc ...
This makes that when brows run your game 5 stars. In my case everything ok.
Soviet176
15
Years of Service
User Offline
Joined: 19th Sep 2009
Location: Volgograd
Posted: 14th Dec 2009 22:12
Can you post an image? also are you putting the start marker on an entity or a segment?

"I haz no sig :o"
FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 14th Dec 2009 22:36
Unhelpful Titles

Please do not simply write "Noob Question", "I am a newb", "One Noobie Question", "A question", "Please help", "This isn't working" or anything similar as the title of your post. We have a search facility, and meaningless titles do not help others find answers to their questions. It will also help you to get quicker responses if people have an idea of your thread content.
budokaiman
FPSC Tool Maker
15
Years of Service
User Offline
Joined: 24th Jun 2009
Playing: Hard to get
Posted: 14th Dec 2009 22:44
One: make sure the entity is static
Two: Unfortunately the multiplayer is simple arena match on one level, hopefully they will fix this in migration
Three: ??? What are you asking?

This signature is legen-wait for it... dary };]
djtuga
18
Years of Service
User Offline
Joined: 16th Apr 2006
Location: portugal
Posted: 14th Dec 2009 23:20
tks!

One: The enemy character static? By default is "NO". I select "Yes", then i teste the game but the enemy character is gone!?
The enemy does not go up the stairs. Not down or up when the enemy pursues me an attack. The enemy does not fall down when this upon an object.

I really do not understand?!


Three: I just wana know the new features in the new update.

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budokaiman
FPSC Tool Maker
15
Years of Service
User Offline
Joined: 24th Jun 2009
Playing: Hard to get
Posted: 15th Dec 2009 21:11
Quote: "The enemy character static?"

No, the entity that you place the character on, the character is dynamic.

Quote: "new features in the new update."

If you mean the Migration, that will allow people to use X10 and X9 features on the same program, instead of two different programs.

This signature is legen-wait for it... dary };]
Vent
FPSC Master
15
Years of Service
User Offline
Joined: 3rd Apr 2009
Location: BC
Posted: 18th Dec 2009 02:34
1. I dont understand but budokaiman does (i think)
2. No, FPSCX10 isnt open source, therefor cannot be modded to enable these features
3. http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21

Thats the migration

naeembabakheil
14
Years of Service
User Offline
Joined: 1st Jan 2010
Location: On Mars
Posted: 2nd Jan 2010 06:52
Can FPS X10 run in Widows Xp

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