Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / DeleD 3d object and level editor

Author
Message
JeroenNL
21
Years of Service
User Offline
Joined: 4th Sep 2003
Location:
Posted: 5th Sep 2003 00:31 Edited at: 5th Sep 2003 00:35
Hi there,

I've been busy creating a 3d level editor called DeleD. You can create your own objects and manipulate their vertices, edges, polygons and textures. Various manipulation routines (move/scale/rotate/mirror/split) are available and more will be build. Also, DeleD saves its data into simple-to-understand ASCII files so 3d engine writers can easily use them in their own projects. In the future, more fileformats will be supported.

Feel free to visit http://www.gamefortress.com/delgine for more info and download version 0.7 beta.

Just my 2 cents...

Bye,
JeroenNL

Use DeleD to get skilled in 3d editing! Visit www.gamefortress.com/delgine for more info.
granada
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: United Kingdom
Posted: 5th Sep 2003 00:33
try this out guys,its looking good allready

just trying to learn
actarus
22
Years of Service
User Offline
Joined: 29th Aug 2002
Location: 32 Light Years away
Posted: 5th Sep 2003 15:39
Looks promising,keep it up and free.

I'll try it when I have some time

Everyobdy wants to be loved,But no one loves everybody...
JeroenNL
21
Years of Service
User Offline
Joined: 4th Sep 2003
Location:
Posted: 5th Sep 2003 16:14 Edited at: 5th Sep 2003 16:15
Yes, it will remain free and it's constantly under development. I will add a few extra functions before releasing version 0.8 beta (which is totally different from version 0.7 already btw). Then I'm going to work on texturecoordinate manipulation routines in version 0.9. And version 1.0 will support Constructive Solid Geometry functionality (CSG). At least, that's the plan.

I'm looking for some feedback in order to improve the program. Any comment appreciated!

Use DeleD to get skilled in 3d editing! Visit http://www.gamefortress.com/delgine for more info.
actarus
22
Years of Service
User Offline
Joined: 29th Aug 2002
Location: 32 Light Years away
Posted: 5th Sep 2003 16:28 Edited at: 5th Sep 2003 16:30
As soon as I try it,I'm gonna give you a wishlist as well as my comments on the workflow

Alot of people jump in the level edition software idea with the only idea in mind to make money from us poor hobbyists

In fact,paying close to 200$ for a 'game programming language' that uses BSP,is very uncommon NOT to get a bsp editor with it...

DBS should be ashamed,as much as me who probably can't code one

Everyobdy wants to be loved,But no one loves everybody...

HEY!!! I'm the one who had 'Cyberspace' in his location on the older black forums,shame on you Rich j/k
JeroenNL
21
Years of Service
User Offline
Joined: 4th Sep 2003
Location:
Posted: 5th Sep 2003 17:07
Thanks, a wishlist is exactly what I'm looking for. Of course, I don't guarantuee I will implement everything on it. I will use it to determine which functions are greatly appriciated. Therefore, I need as many wishlists as I can get.

Feel free to send comments to my personal emailaddress as stated on the DeleD site.

Use DeleD to get skilled in 3d editing! Visit http://www.gamefortress.com/delgine for more info.
actarus
22
Years of Service
User Offline
Joined: 29th Aug 2002
Location: 32 Light Years away
Posted: 5th Sep 2003 21:01
hehe I'm realist so I'll stick with reasonable requests.

Everyobdy wants to be loved,But no one loves everybody...

HEY!!! I'm the one who had 'Cyberspace' in his location on the older black forums,shame on you Rich j/k
Guyon
21
Years of Service
User Offline
Joined: 6th Jun 2003
Location: United States
Posted: 6th Sep 2003 06:58
Any chance you will be supporting DPpro with .x, collision and light maps?
JeroenNL
21
Years of Service
User Offline
Joined: 4th Sep 2003
Location:
Posted: 6th Sep 2003 12:54
Excuse my ignorance, but what is DPpro?

X files: I would like to support .x files but as I'm using OpenGL for rendering, I'm not really sure how to implement it as .x was developed for DirectX. I'll investigate though. I will add support for ASE and OBJ (maybe 3ds too).

Collision: do you mean collision detection? That would be something to implement in a 3d engine, not an editor I think.

Light maps: chances are that I am going to implement lightmaps. I'm working together with a 3d engine developer (as can be read on the DeleD site) and as soon as he's completely sorted out the way he's going to handle lights, I'll implement it in DeleD too.

Use DeleD to get skilled in 3d editing! Visit http://www.gamefortress.com/delgine for more info.
Hamish McHaggis
22
Years of Service
User Offline
Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 6th Sep 2003 19:20
http://darkbasicpro.thegamecreators.com/

Brains are for idiots.

Athelon XP 1400 Plus - Nvidia Geforce MX400 - 256mb RAM
Dr OcCuLt
22
Years of Service
User Offline
Joined: 27th Nov 2002
Location: a Dark Deep Dark pit, it dark in here
Posted: 7th Sep 2003 03:51 Edited at: 7th Sep 2003 04:38
it a good program.but can you tell us how the ASCII files bracks down.

you get the header.


then the Vector date


and the the face date


ok i think i now were the textuer number is and were the linking Vector numbers are but weres the UV and the NORMAL date,i can`t see any thing that look like a normal.

if you can tell us or add a help file to the program telling us it wood be very ues full.

[edit]ingor me i`v just find the help doc on you web site[/edit]

--Dr 0--
Rpg Cyco
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Australia
Posted: 7th Sep 2003 06:59 Edited at: 7th Sep 2003 06:59
I've downloaded and checked it out. Its very easy to grasp and very fast. If you could implement .3ds or .x exporting, that would be excellent.

Keep the good work going!

l8ter

Rpg Cyco

JeroenNL
21
Years of Service
User Offline
Joined: 4th Sep 2003
Location:
Posted: 7th Sep 2003 12:17
Thanks for the comments.

About the fileformat: I don't store the normal values right now as they are computed at runtime. So I myself don't have a need to store the normals in the file. But if others do want the normals, please let me know (with a good motivation)! It shouldn't be really hard to get them into the file as well.

About 3ds and x: see my other post in this thread. Btw, is .X implementation possible in OpenGL? Isn't X mainly meant for directx?

Version 0.8 will be very different compared to 0.7. I've added various editing modes: vertice,edge,polyon,face and object with various functions within those modes. Question: what kind of functions would you like to see within these modes?

Use DeleD to get skilled in 3d editing! Visit http://www.gamefortress.com/delgine for more info.
Dreamora
22
Years of Service
User Offline
Joined: 20th Sep 2002
Location: Switzerland
Posted: 10th Sep 2003 16:58
X is just a format.
although it is the DX internal format, there is no reason why a programm shouldn't be able to arrange the data in the way the X format does

Login to post a reply

Server time is: 2025-05-20 07:23:30
Your offset time is: 2025-05-20 07:23:30