i tryed at the 3d objects aguin,but it is still doing the same thing
here is the code
// Dark GDK - The Game Creators - www.thegamecreators.com
// whenever using Dark GDK you must ensure you include the header file
#include "DarkGDK.h"
// the main entry point for the application is this function
void DarkGDK ( void )
{
// turn on sync rate and set maximum rate to 60 fps
dbSyncOn ( );
dbSyncRate ( 60 );
dbLoadObject ( " miko.x ", 1 );
dbPositionCamera ( 0, 50, -80 );
void dbLoopObject ( 1 );
dbSetObjectSpeed ( 1, 40 );
dbSync ( );
dbSync ( );
// our main loop
while ( LoopGDK ( ) )
{
// update the screen
dbSync ( );
}
// return back to windows
return;
}
and i get a blck screen...help