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Dark GDK / To get sparky's collision working properly!! Important tip!!!

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Dodga
14
Years of Service
User Offline
Joined: 12th Dec 2009
Location:
Posted: 15th Dec 2009 05:43
You might want to sticky this, as I believe it solves alot of peoples problems with the Sparky's Collision engine. You have to change the build mode from debug to release for anything to work properly. Otherwise it'll give you errors or malfuntion for some reason.

I just spent like 6 hours figuring this out!

To change from debug in VC++ to release, look for the green play button, and next to it you'll see a drop down that says debug.


Good luck!
Outscape
16
Years of Service
User Offline
Joined: 23rd May 2008
Location:
Posted: 17th Dec 2009 16:12
or change it from MTd to MT



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