Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / macking our own object for fps creator?

Author
Message
Talwyn
16
Years of Service
User Offline
Joined: 17th Dec 2009
Location:
Posted: 17th Dec 2009 17:29
Hello

I'm new to FPS creator.

In france we have got some of our "state" exams at the end of the year. One of those exams is making somthing that you will show at the end of the year at your examenator. I wanted to creat a town that i live in 3d. I'm Using FPS creator to do so.

1)Can I creat an object with blender or an other program and convert it into an FPS creator file?

2)How to make the people in the computer walk with no contact with First person shooter?

Thank you very much and sorry for the mistackes.
Nexar
16
Years of Service
User Offline
Joined: 6th Nov 2009
Location: Sweden, Mjölby
Posted: 17th Dec 2009 18:22 Edited at: 17th Dec 2009 18:23
Welcome to the forums, the city of the living!

i can answer your first question, yes you can use almost any 3d model program to create an entity. just type "3DS to X Converter" in google search! You can get good textures from CG Textures and Mayang's Textures, but i prefer to take photos myself!

Essal
20
Years of Service
User Offline
Joined: 15th Jan 2006
Location: inside your webcam, watching YOU.
Posted: 17th Dec 2009 18:44
Welcome

1. Yes, you just need to make your 3D object a .x, and have a texture for it - then you make a .FPE file to get it into the editor (look around the forums, i believe theres a tutorial somewhere)

2.
If by People, you mean other people than the player, I am not sure, but i will give you the following advice;
Too many characters walking around in the same "room" has a tendency to simply ruin the FPS (frames per second) of your game, so try to keep it limited.

Nexar
16
Years of Service
User Offline
Joined: 6th Nov 2009
Location: Sweden, Mjölby
Posted: 17th Dec 2009 18:47
In my computer the characters in one room is limited to around 82 and if i have more then that, it runs slower then a starving panda!

Essal
20
Years of Service
User Offline
Joined: 15th Jan 2006
Location: inside your webcam, watching YOU.
Posted: 17th Dec 2009 18:48
82!?
Wow, I don't think i can even have 40 on my pc..xd
Been a while since i checked it tho..

Gamer X
18
Years of Service
User Offline
Joined: 1st Feb 2008
Location: Planet X
Posted: 17th Dec 2009 19:09 Edited at: 17th Dec 2009 19:10
Quote: "1)Can I creat an object with blender or an other program and convert it into an FPS creator file?"

I suggest this for blender to get you started: http://forum.thegamecreators.com/?m=forum_view&t=154558&b=24

Quote: "2)How to make the people in the computer walk with no contact with First person shooter?"

Scripting the AI, that is all i can say at the moment.

BlackFox
FPSC Master
18
Years of Service
User Offline
Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 17th Dec 2009 19:40 Edited at: 17th Dec 2009 19:44
@ Gamer X

Those are great tutorials. May we post these on FPS-Media in the guides section? Would hate to lose these down the road and there is some great information in these.

@ Talwyn

Some of the scripts used with characters (such as the WW2 soldiers, etc) have the command "plrcanbeseen" in the script. If you place the character and right-click on the character, you will see the scripts that character uses (IIRC they are usually in the scriptbank\people folder). I would think the scripts could be modified so that they did not respond to the player by removing the "plrcanbeseen" parts. For example, I use this common script for my WW2 soldiers to walk waypoints and they will attack the player:



However, if the theory works, I could remove the "plrcanbeseen", "rotatetoplr", or "settarget" parts and just modify it so the character walks the waypoints only. I have not tried it myself yet, but all you can do is experiment and try it out. So then it would look something like this:



The code may not be correct, but that would be the gist of it. Just to demonstrate removing the "actions" that tell the character to "interact" with the player.

Cheers

Mike

Nexar
16
Years of Service
User Offline
Joined: 6th Nov 2009
Location: Sweden, Mjölby
Posted: 17th Dec 2009 20:03
@Essal: i have a HD graphics card and im running FPSC in X10.

Gamer X
18
Years of Service
User Offline
Joined: 1st Feb 2008
Location: Planet X
Posted: 18th Dec 2009 03:51
Quote: "Those are great tutorials. May we post these on FPS-Media in the guides section? Would hate to lose these down the road and there is some great information in these."


Yes you can BlackFox

Login to post a reply

Server time is: 2026-07-10 03:59:10
Your offset time is: 2026-07-10 03:59:10