Hello guys!
I'm using 3ds max, trying to get the point of uvw mapping.
i have seen some videos on youtube about using unwrap uvw modifier to make something like a texture map, then i can save it and edit it in photoshop or whatever, but after i do this, how can i use this map to texture the object?
lets say: i made a box
i added unwrap uvw modifier
used pelt, rendered that map and saved it
whats next? should i just add it in photoshop and draw the texture over it? ok, if i do it, how can i use it for my model?
thanks alot.