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FPSC Classic Models and Media / Inverted models problem

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16
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Joined: 18th Dec 2009
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Posted: 21st Dec 2009 06:43
I've been having some difficulty with exporting from many different editors - xsi, milkshape, and blender to name a few.
What happens is the UV coordinates and basic shape of the model stay the same after the exporting. The problem is, it seems the faces are reversed. I have tried just about every setting there is to offer.
Hopefully the solution is right there, I've been working all day on this.
Essentially, is there a simple and fast way to reverse the faces in any of the said editors?
starmind 001
FPSC Reloaded Backer
18
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Joined: 23rd Sep 2007
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Posted: 21st Dec 2009 07:17
The easiest that I have found is just flip what is reversed in the texture or use the right handed export. If the faces themselves are reversed then that has to be done in the modeling program. In milkshape select the faces the are reversed and press "crtl+shift+F" and the faces will face the front. In blender go into the edit mode and the edit tab and press flip normals and it will flip all front, but sometimes you will need to select the faces. But trying to do all of this in say the map editor, not happening or atleast I have never heard of it being done. Now if you my is just appearing back to you in game just go to the fpi and look for "fixnewy=" and put 180 and that will turn it around. I hope this helps.

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