oh,, well, explain a little bit more. are you talking about like, short movies or games? Probably games. anyway, the collision boxes are usually placed on limbs and not positions, (unless you update the position like every frame), but the limb is moved in the animation (usually in .x format i think) and the collision box stays with the limb all the time. that way its not too much work.
but you have to know the limb number to edit it.
the limbs are just glued to the mesh so it's easier to animate.
So you tell the limb to move/rotate a certain set of points (i.e the leg) and then you tell dbpro or whatever your using to check for collision with that limb(which includes all the vertices/points).
and the limb stays with the animation as well as the vertices.
So in summary, what your asking is, is it just visual.
Answer. No
it's Physical... (virtually at least
)
hope that helps you.