Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / How to: Convert multi UV maps into one ?

Author
Message
Lexi
15
Years of Service
User Offline
Joined: 8th Jan 2009
Location:
Posted: 21st Dec 2009 19:23
Hello, I've recently found some amazing 3D models
and I want to use them in FPS Creator, but i've an issue:

These models are multi textured and FPSC
cannot "use" multi-textured models.


What can I do ?

Thanks !


Sorry for my very bad english, i'm french.
Visigoth
19
Years of Service
User Offline
Joined: 8th Jan 2005
Location: Bakersfield, California
Posted: 22nd Dec 2009 03:53 Edited at: 22nd Dec 2009 03:55
If you are not talking about overlapping textures, you can to have multiple textures on a single mesh. You might have to remap everything in your favorite UV mapper program, I prefer Ultimate Unwrap.
Pincho Paxton
21
Years of Service
User Offline
Joined: 8th Dec 2002
Location:
Posted: 22nd Dec 2009 14:51
Firstly, are you sure that FPSC can't use multi-textures, because DB Pro can.

But if it can't you can use Lithunwrap to put all of the textures on a single sheet. No need to UV map them again, just move the wire meshes around, and move the textures onto the page. It is quite complicated however...



http://www.sharecg.com/v/5169/software-and-tools/LithUnwrap---Free-UV-Mapper-for-Windows

Hador
User Banned
Posted: 22nd Dec 2009 15:08
i think fpsc could use something like this in the fpe:

but you would have to check

DONATE TO FENIX MOD!
darimc
17
Years of Service
User Offline
Joined: 19th Jan 2007
Location: Canada
Posted: 22nd Dec 2009 15:25
Quote: "i think fpsc could use something like this in the fpe:
+ Code Snippet

effect =
;textured =
;textured =


but you would have to check
"
You would need to make the entity dynamic and it would have no collision or lighting

Quote: "Firstly, are you sure that FPSC can't use multi-textures, because DB Pro can."
Nope, it can only use multi textures on dynamic entities.

Red Eye
16
Years of Service
User Offline
Joined: 15th Oct 2008
Location:
Posted: 22nd Dec 2009 18:42 Edited at: 22nd Dec 2009 18:43
Bake them into one big texture... If u need help on how to achieve this, contact me on msn...

If i rememeber u using 3dsmax arent u?


Login to post a reply

Server time is: 2024-11-24 20:06:55
Your offset time is: 2024-11-24 20:06:55