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3 Dimensional Chat / My human model

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Hassan
15
Years of Service
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Joined: 4th May 2009
Location: <script> alert(1); </script>
Posted: 21st Dec 2009 19:32 Edited at: 21st Dec 2009 19:33
Hello guys!

i have recently been working on a human body, actually my second human I've ever made ( first one totally failed xD )
this one's a bit better, but too much poly as usual =/

render:

wire-frame:


3658 polys
still need to add facial features and some details, rigging will be too easy, but ill surely have problems texturing him

also, for those who uses max, if i want to add some clothes to him, should i use cloth modifier or just a separated mesh?

henry ham
17
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Joined: 3rd Aug 2007
Location: way way out there
Posted: 21st Dec 2009 20:06
Quote: "for those who uses max, if i want to add some clothes to him, should i use cloth modifier or just a separated mesh?"

the first thing i would do is to remove turbo smooth its far to high poly for the amount of detail on the model. you will find it much easyer to add cloths on a lower poly model.for basic cloths just add edges where you need them then move the polys to get the shape you want.




cheers henry

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