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FPSC Classic Product Chat / FPSC Crahes At Random Entity While Building

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Red Eye
17
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Joined: 15th Oct 2008
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Posted: 23rd Dec 2009 18:41 Edited at: 23rd Dec 2009 18:43
Hey,

When building(not test level) level, FPSC freezes at random point around loading entities. I run on Windows 7, FPSC 1.16, Project Blue 1.8. Anyone having this problem, is this a issue of 1.16?

EDIT: It is a multyplayer level, might this have influence?

Thanks,

Red Eye


A r e n a s
18
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Posted: 23rd Dec 2009 18:54
I'm gonna guess its a problem with the Project Blue beta V1.08. I'd advise restoring FPSC to V1.15 and using a stable mod.

Red Eye
17
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Posted: 23rd Dec 2009 20:06
I cant run with any mod, or any stock. 1.15 or 1.16. JUST CRASHES, damn FPSC is so freaking unstable...


Red Eye
17
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Posted: 23rd Dec 2009 20:54
I need help... I just cant stand these errors... I can test, but i just cant build. WHY?




General Jackson
User Banned
Posted: 23rd Dec 2009 20:55
FPSC very rarely builds for me.
It makes me angry, Lee should fix it ASAP.

Deathcow
FPSC Reloaded Backer
20
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Joined: 13th Nov 2005
Location: Right here!
Posted: 23rd Dec 2009 20:58
Hi Red eye

I also have problems with exporting a game single player or multi player. The only solution I have come across is to enable the old light system and disable image block. However even then it still can crash just not as much, try that and see if it helps.

DC

Red Eye
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Posted: 23rd Dec 2009 21:01
Thanks Deathcow, gonna try that imidiately.


Red Eye
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Posted: 23rd Dec 2009 21:20
Quote: " C:\Users\Leonardo\AppData\Local\Temp\WERD358.tmp.WERInternalMetadata.xml
C:\Users\Leonardo\AppData\Local\Temp\WEREE53.tmp.appcompat.txt
C:\Users\Leonardo\AppData\Local\Temp\WER1D92.tmp.mdmp"


This is what windows 7 says....

I tried imageblock off...(wich i dont need anyway), and i tried lightmapold=1...

FPSC Stopped Working... At Loading universe thiingy optimizing...

ANYONE?


Hockeykid
DBPro Tool Maker
18
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Joined: 26th Sep 2007
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Posted: 23rd Dec 2009 21:32
Turn producelogfiles=1 on in the setup.ini then test the game and when it crashes a file will appear in the FPSC folder called "FPSC-Game.txt" paste it onto here so I can read it.

Red Eye
17
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Joined: 15th Oct 2008
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Posted: 23rd Dec 2009 22:54
Well it is working actually now... It was something with my temp files... But now one problem... When loading the builded game... So like playing the builded game... I put my name, and then i click host... He starts put like on 95-98% he crashes. Can i do producelogfiles=1 also in the already builded game..

Thanks in forward,

red Eye


Hockeykid
DBPro Tool Maker
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Posted: 23rd Dec 2009 22:56
Quote: "Can i do producelogfiles=1 also in the already builded game.."


Yeah just make sure you put it inside of the built games setup.ini

Red Eye
17
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Joined: 15th Oct 2008
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Posted: 23rd Dec 2009 23:19
Quote: "36076015 : Time Stamp Activity Started
36076080 : Start Fullscreen
36079781 : Shaders - Need:2 Got:3
36082018 : Game Flow Started..
36091083 : MEMUSED:0K [030] Load assets for all AI scripts...
36091116 : MEMUSED:68K [060] Initialising decals list...
36091182 : MEMUSED:1960K [070] Initialising guns list...
36091333 : MEMUSED:2048K [075] Initialising gun system...
36092605 : MEMUSED:32280K [120] Deleting player resources...
36092637 : MEMUSED:-20K [130] Flushing Video Memory...
36092649 : MEMUSED:0K [140] Delete existing elements...
36092663 : MEMUSED:0K [150] Loading waypoint data...
36092678 : MEMUSED:4K [170] Loading entity bank...
36092714 : MEMUSED:8K [175] Loading entity bank...1a\33 (Part_1.x)
36092896 : Loaded 1:\Red Eye\OriginX\Part_1.fpe
36093100 : Loaded 2:\Red Eye\OriginX\Part_2.fpe
36093326 : Loaded 3:\Red Eye\OriginX\Part_3.fpe
36093524 : Loaded 4:\Red Eye\OriginX\Part_4.fpe
36093767 : Loaded 5:\Red Eye\OriginX\Part_5.fpe
36094018 : Loaded 6:\Red Eye\OriginX\Part_6.fpe
36094308 : Loaded 7:\Red Eye\OriginX\Part_7.fpe
36094543 : Loaded 8:\Red Eye\OriginX\Part_8.fpe
36094814 : Loaded 9:\Red Eye\OriginX\Part_9.fpe
36095101 : Loaded 10:\Red Eye\OriginX\Part_10.fpe
36095412 : Loaded 11:\Red Eye\OriginX\Part_11.fpe
36095524 : Loaded 12:\Red Eye\OriginX\Part_12.fpe
36095814 : Loaded 13:\Red Eye\OriginX\Part_13.fpe
36096140 : Loaded 14:\Red Eye\OriginX\Part_14.fpe
36096467 : Loaded 15:\Red Eye\OriginX\Part_15.fpe
36096867 : Loaded 16:\Red Eye\OriginX\Part_16.fpe
36097429 : Loaded 17:\Red Eye\OriginX\Part_17.fpe
36099014 : Loaded 18:\Red Eye\OriginX\Part_18.fpe
36099820 : Loaded 19:\Red Eye\OriginX\Part_19.fpe
36104401 : Loaded 20:\Red Eye\OriginX\Part_20.fpe
36105106 : Loaded 21:\Red Eye\OriginX\Part_21.fpe
36113613 : Loaded 22:\Red Eye\OriginX\Part_23.fpe
36114410 : Loaded 23:\Red Eye\OriginX\Part_24.fpe
36115055 : Loaded 24:\Red Eye\OriginX\Part_25.fpe
36115809 : Loaded 25:\Red Eye\OriginX\Part_26.fpe
36116475 : Loaded 26:\Red Eye\OriginX\Part_22.fpe
36116790 : Loaded 27:_markers\yellow light.fpe
36117042 : Loaded 28:_markers\blue light.fpe
36117286 : Loaded 29:_markers\white light.fpe
36117910 : Loaded 30:\Red Eye\OriginX\Cage_1.fpe
36118097 : Loaded 31:\Red Eye\OriginX\Chain.fpe
36118212 : Loaded 32:_markers\red light.fpe
36119369 : Loaded 33:\scifi\characters\Colonel X (Unarmed).fpe
36119456 : MEMUSED:1175992K [180] Loading elements data...
36119469 : MEMUSED:-8K [185] Loading elements data...
36119484 : MEMUSED:-4K [200] Loading map data...
36128137 : MEMUSED:77560K [201] Updating universe elements from ELE file...
36128254 : MEMUSED:-144K [202] Loading infini-lights data...
36128351 : MEMUSED:28K [280] Loading bullet holes...
36128513 : MEMUSED:280K [290] Create scorch buffers for universe...
36128624 : MEMUSED:1852K [300] Creating entity elements...
36129134 : MEMUSED:-5688K [302] Creating entity instances...
36130953 : MEMUSED:4372K [304] Creating entity attachments...
36130981 : MEMUSED:1920K [306] 1\2 Mark
36188735 : MEMUSED:-130708K [310] Attaching entities to game...
36198179 : MEMUSED:6372K [311] Associate elements with AI...
36198194 : MEMUSED:-8K [312] Activate start gun...
36198253 : MEMUSED:164K [313] Loading active guns...
36200919 : Loading Sound:gamecore\guns\m41a (rifle mode)\fire.wav
36200988 : Loading Sound:gamecore\guns\m41a (rifle mode)\reload.wav
36201036 : Loading Sound:gamecore\guns\m41a (rifle mode)\dryfire.wav
36201058 : Loading Sound:gamecore\guns\m41a (rifle mode)\putaway.wav
36201190 : MEMUSED:9768K [314] Loading active decals...
36204293 : MEMUSED:8760K [318] Initialising player...
36207275 : MEMUSED:11988K [320] Initialising entities...
36207421 : MEMUSED:68K [321] Initialising physics..
36208491 : MEMUSED:4528K [322] Submitted geometry to physics engine
36208518 : MEMUSED:-852K [323] Applied physics settings to dynamic elements
36208555 : MEMUSED:-104K [324] Setting player start position..
36208819 : MEMUSED:-56K [329] Starting main game loop..
"



Hockeykid
DBPro Tool Maker
18
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Joined: 26th Sep 2007
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Posted: 23rd Dec 2009 23:52
Quote: "36208819 : MEMUSED:-56K [329] Starting main game loop.."



That tells me it didn't crash during loading.

Red Eye
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Joined: 15th Oct 2008
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Posted: 23rd Dec 2009 23:58 Edited at: 24th Dec 2009 00:00
That was what i thought, and it works on other systems...

But on my computer it doesnt work... But test level works...

It like stands there, almost getting to finish, and then frezees, and then getting that annoying windows 7 finding solution...


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