Can I just say to those wanting the emal, here's a suggestion that can save you both £10. Apply this script to a character:
; Player Body Script (Modified for 3rd person)
; Scripted by Plystire modified by Arenas
;Header
desc = Player body
;Triggers
;set up entity as player body
:state=0:bindentitytocam=0,offsetentmovebeforerotate=1,offsetenty=-23,offsetentfore=-15,animate=1,dimvar=Calc,dimvar=Moving,dimvar=Anim,state=1
;animations
:ALWAYS:setvar=Moving 0
:keypressed=17 1,plrusingrun=0:addvar=Moving 1
:keypressed=17 1,plrusingrun=1:addvar=Moving 2
:keypressed=31 1,plrusingrun=0:addvar=Moving -1
:keypressed=31 1,plrusingrun=1:addvar=Moving -2
:ALWAYS:setvar=Calc 0
:keypressed=30 1:addvar=Calc -90
:keypressed=32 1:addvar=Calc 90
:vargreater=Moving 1:divvar=Calc 2
:varless=Moving -1:divvar=Calc -2
:ALWAYS:addvar=Calc 180
:varnotequal=Calc 90,varnotequal=Calc -90: offsetentyang=%Calc
:varequal=Moving 2:setanimspeed=100,setvar=Anim 5
:varequal=Moving 1:setanimspeed=100,setvar=Anim 2
:varequal=Moving 0:setanimspeed=100,setvar=Anim 1
:varequal=Moving 0,varnotequal=Calc 180,plrusingrun=0:setanimspeed=100,setvar=Anim 3
:varequal=Moving 0,varnotequal=Calc 180,plrusingrun=1:setanimspeed=100,setvar=Anim 3
:varequal=Moving -1:setanimspeed=-100,setvar=Anim 2
:varequal=Moving -2:setanimspeed=-100,setvar=Anim 5
;Crouching
:keypressed=46 1:addvar=Anim 30,offsetenty=(SELECT VALUE LARGER THEN 7)
:keypressed=46 0:offsetenty=-23
:ALWAYS:animate=%Anim
That is the script for the player legs. Now use a full character but zoom our abit. This was a quick script so it will have some bugs, such as weapons.
But the guys who are writing this script can use this idea as a start to get the entity.
I suppose if you did this whith a character, you could have a go at pointing the characters weapon and force firing, which with a hidden weapon will effectively be the entire script.
.CALIBRE - COMING MAY 2010