Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / [LOCKED] Project Blue Official Thread

Author
Message
General Jackson
User Banned
Posted: 5th Feb 2010 17:16
Ahh thanks ply!
and i didnt see that in the manual.

Marc Steene
FPSC Master
19
Years of Service
User Offline
Joined: 27th Mar 2006
Location: Bahrain
Posted: 5th Feb 2010 18:29
Quote: "Still wondering if there was a way to lock up the arrow keys? So only wsad can be used"


I guess you could detect when the arrow keys are pressed, and then freeze the player when they are until they release the key.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Yearcut
User Banned
Posted: 6th Feb 2010 09:38
BlackFox check your email.

Your signature has been erased by a mod. please make it no larger than 9999999 x 9999999
General Jackson
User Banned
Posted: 6th Feb 2010 17:18
I am having a problem.
When Full screenshaders are on, there is a black box with the crosshair inside of it.
Another words there is no transparency for the crosshairs.
Help!

PW Productions
16
Years of Service
User Offline
Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 6th Feb 2010 17:22
That never happens to me, GJ, it might be your computer or the shaders you're using. I've used multiple custom shaders with no problems whatsoever.

New Site is up! Go check it out!
AaronG
18
Years of Service
User Offline
Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 6th Feb 2010 18:27 Edited at: 6th Feb 2010 18:28
Just wanted to say this mod looks amazing, and I plan on buying this as soon as I start my new job. I'll hopefully have the funds by next Saturday.

Edit: Also, I'm paying anyone who can write me a 3rd Person script (fully working) with a GoW style camera $10. It doesn't have to move or shake when running.

Nomad Soul
Moderator
18
Years of Service
User Offline
Joined: 9th Jan 2007
Location: United Kingdom
Posted: 8th Feb 2010 16:06
I'll match AaronG's $10 for a good 3rd person script.

AaronG
18
Years of Service
User Offline
Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 8th Feb 2010 16:37
...So basically someone could make $20 right now just by writing a script. Where's the volunteers?

Haha

Marc Steene
FPSC Master
19
Years of Service
User Offline
Joined: 27th Mar 2006
Location: Bahrain
Posted: 8th Feb 2010 16:40
AaronG, I sent you an email but you didn't respond... I'll definitley do it


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Nomad Soul
Moderator
18
Years of Service
User Offline
Joined: 9th Jan 2007
Location: United Kingdom
Posted: 8th Feb 2010 18:43
@Marc Steene

Feel free to copy me on that mail and double your money!

@BlackFox

Do you have any release notes for Project Blue v1.8 e.g. bug fixes, new features / commands etc?

ZackS28
17
Years of Service
User Offline
Joined: 3rd Mar 2008
Location: Washington, USA
Posted: 8th Feb 2010 23:23
@BlackFox

I sent you an email

Your signature has been erased by a mod
BlackFox
FPSC Master
17
Years of Service
User Offline
Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 8th Feb 2010 23:56
Quote: "I sent you an email "


Received, and replied.

Cheers

Mike

A r e n a s
17
Years of Service
User Offline
Joined: 9th Jun 2008
Location:
Posted: 9th Feb 2010 08:35
Can I just say to those wanting the emal, here's a suggestion that can save you both £10. Apply this script to a character:



That is the script for the player legs. Now use a full character but zoom our abit. This was a quick script so it will have some bugs, such as weapons.

But the guys who are writing this script can use this idea as a start to get the entity.

I suppose if you did this whith a character, you could have a go at pointing the characters weapon and force firing, which with a hidden weapon will effectively be the entire script.

.CALIBRE - COMING MAY 2010
BlackFox
FPSC Master
17
Years of Service
User Offline
Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 9th Feb 2010 16:55 Edited at: 9th Feb 2010 16:56
Project Blue Information: 09-Feb-2010

On 07-Feb-2010, both BlueFox and I had received an offer presented to us. Once the details had been presented, if we were to accept this offer, we would have to consider stepping down from heading Project Blue as this would cause a conflict of interests. Both BlueFox and I have examined all the information and documentation presented to us and have made our decision.

We are therefore notifying PB users that we are stepping down from heading Project Blue. Although we had very high goals to present with this mod when the merge with Fenix mod was to take place, we both feel that our best decision is to step down. We are certain that HockeyKid is more than capable to make this project a success.

@ Arenas, if you could please make the change to your topic thread with the Mod listing and remove our names (BlueFox and BlackFox) from the list of developers, we would be grateful.

Any questions relating to Project Blue can now be directed to HockeyKid.

Thank you, and best wishes.

Cheers

Mike

Marc Steene
FPSC Master
19
Years of Service
User Offline
Joined: 27th Mar 2006
Location: Bahrain
Posted: 9th Feb 2010 17:30
That sucks... What was the offer?


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
A r e n a s
17
Years of Service
User Offline
Joined: 9th Jun 2008
Location:
Posted: 9th Feb 2010 17:44
Thread being modified... Okay guys. Good luck with what ever happens. And and i hope that you are all able to succeed with your next big endorsement, even though it is a shame about this news.

.CALIBRE - COMING MAY 2010
Nomad Soul
Moderator
18
Years of Service
User Offline
Joined: 9th Jan 2007
Location: United Kingdom
Posted: 9th Feb 2010 19:01
I only have 2 questions

1. Is PB v2.0 still being planned with Fenix Mod integration?
2. When can we expect PB v1.8 to be released?

BlackFox
FPSC Master
17
Years of Service
User Offline
Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 9th Feb 2010 19:14
Quote: "I only have 2 questions

1. Is PB v2.0 still being planned with Fenix Mod integration?
2. When can we expect PB v1.8 to be released?"


The Project Blue v2.0 was our idea. I'm not too sure if HockeyKid will use v2.0 as the version release, but he can make that decision. We do know that Hockeykid had fixed some bugs from the previous version. We're certain he will announce when the release will take place.

I'm afraid that we have no other information to pass on. It's been a pleasure and priviledge getting to know everyone during our time with Project Blue. We're confident in HockeyKid's ability to make this a success for both himself and the users.

Cheers

Mike

General Jackson
User Banned
Posted: 9th Feb 2010 21:51
I repeat: why do my crosshairs have no transparency?

Hockeykid
DBPro Tool Maker
17
Years of Service
User Offline
Joined: 26th Sep 2007
Location:
Posted: 9th Feb 2010 21:57
I am very sorry to hear that your leaving BlackFox(and BlueFox ) I really hope our disputes against each other was not the cause of this.

I truly am sorry to see you go

Best of luck

@All I can ensure you that I WILL NOT leave Project Blue "In the dust" as over time I have some to "adopt" it it has become my topmost priority!

At the moment i'm fixing bugs and what not so REPORT THOSE BUGS!!



Quote: "I repeat: why do my crosshairs have no transparency?"



This was a change made by Ply, Ill ask him why he made this change (to see if it was a necessary one) when I get a chance

DarkFrost
16
Years of Service
User Offline
Joined: 3rd May 2009
Location: ON, Canada
Posted: 9th Feb 2010 22:02
Odd turn of events, even so I believe hockeykid can handle the situation.

[img][/img]
Plystire
22
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 10th Feb 2010 02:00
@General Jackson:

Some crosshairs have no transparency when screen shaders are enabled. This is because some of the image types that crosshairs use do not inherently support transparency, however if you use a PNG image for the crosshairs and give the IMAGE its own background transparency, then it should all work fine.


The one and only,


General Jackson
User Banned
Posted: 10th Feb 2010 03:18
Oh ok Thanks ply

ZackS28
17
Years of Service
User Offline
Joined: 3rd Mar 2008
Location: Washington, USA
Posted: 10th Feb 2010 23:40
I was looking through the features of this mod, and I stumbled across something called TimeFlow. All the descriptions of this were very vauge, and I was wondering if you guys could clear some stuff up. What is it? What application does it have with fpsc and our games?

Thanks in advance,

ZackS28

Your signature has been erased by a mod
Shadowtroid
15
Years of Service
User Offline
Joined: 23rd Dec 2009
Location: nope
Posted: 11th Feb 2010 00:19
Two words:

BULLET TIME

It's supposed to speed up or slow down time. At least that's what I've heard.

"And we played the first thing that came to our heads...Just so happened to be... the best song in the world...

it was the best song in the world..."
Plystire
22
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 11th Feb 2010 01:16
Timeflow is, in essence, controlling the "flow of time"... pretty self explanatory.

You may speed things up or slow things down, but you cannot reverse time.

I do believe it will accept a negative value and things will move in the opposite direction of what they're supposed to be, but likely you will get an error due to the sounds attempting to comply with the negative time flow.

It's great fun to attach the timeflow to a key (such as Shift or something easy to hit) and have it toggle between fast, normal and slow.

You really have no tactical advantage by slowing down or speeding up time, other than having more time to think about the situation.

I haven't tried it myself, but if someone wants to try it, you might be able to stop time by giving it a value of 0. Not sure what'll happen, but it's worth a shot.


FYI, I never entirely finished that feature, so use it at your own discretion.


The one and only,


Shadowtroid
15
Years of Service
User Offline
Joined: 23rd Dec 2009
Location: nope
Posted: 11th Feb 2010 13:28
Why are my explanations always thrwn aside by the in-depth analysi of legendary members...?

Man, all these new commands make me REALLY want to get PB...

...IDEA! Time to email Hockeykid...

What I thought is maybe have a seperate timeflow command for the player...So, like, all enemies are slowed down, but the player still moves at the same speed... That would be really cool.

"And we played the first thing that came to our heads...Just so happened to be... the best song in the world...

it was the best song in the world..."
Marc Steene
FPSC Master
19
Years of Service
User Offline
Joined: 27th Mar 2006
Location: Bahrain
Posted: 11th Feb 2010 13:47
Quote: "So, like, all enemies are slowed down"


You could just use the setanimspeed command (not sure if that would slow down their firing).


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Shadowtroid
15
Years of Service
User Offline
Joined: 23rd Dec 2009
Location: nope
Posted: 11th Feb 2010 13:49
Yeah, that'd be a problem.

But that way it'd also affect physics objects, for maximum realism...

"And we played the first thing that came to our heads...Just so happened to be... the best song in the world...

it was the best song in the world..."
AaronG
18
Years of Service
User Offline
Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 11th Feb 2010 16:04
@ Marc Steene,

Never got your email. Resend to [email protected]

Hockeykid
DBPro Tool Maker
17
Years of Service
User Offline
Joined: 26th Sep 2007
Location:
Posted: 12th Feb 2010 04:18
Just wanted to give you guys a little update. I was going to release V1.8A today but I was presented with some weapon bugs that need attention. That being said the release SHOULD be sometime soon.

After the release of V1.8a I will be releasing a "Future feature list"


For now good luck to all

And remember report ANY and ALL bugs found.


Just so everyone knows to purchase Project Blue please send me an email.

Scurvy Lobster
19
Years of Service
User Offline
Joined: 3rd Mar 2006
Location: Denmark
Posted: 12th Feb 2010 08:00
Thanks for the update! Will be looking forward to PB 1.8

Marc Steene
FPSC Master
19
Years of Service
User Offline
Joined: 27th Mar 2006
Location: Bahrain
Posted: 12th Feb 2010 10:28
Cool, can we get a new feature list?


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Scurvy Lobster
19
Years of Service
User Offline
Joined: 3rd Mar 2006
Location: Denmark
Posted: 12th Feb 2010 11:32
hockeykid: Just a simple idea that might be useful. Ask a mod to close this thread and start a new one. You are not the owner of the original first post in this thread - which you will be if you start a new official thread. If you own the first post you can keep all updated information in this (then everyone knows where to look for it).

BlackFox
FPSC Master
17
Years of Service
User Offline
Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 12th Feb 2010 16:07 Edited at: 12th Feb 2010 16:44
Quote: "hockeykid: Just a simple idea that might be useful. Ask a mod to close this thread and start a new one. You are not the owner of the original first post in this thread - which you will be if you start a new official thread. If you own the first post you can keep all updated information in this (then everyone knows where to look for it)."


Or you could just ask BlackFox

[Edit] I have sent an e-mail to Thraxas and Nickydude requesting this topic locked so HockeyKid can start his own. [/Edit]

Cheers

Mike

Nickydude
Retired Moderator
18
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Look outside...
Posted: 12th Feb 2010 16:49
Locked at authors request.

Login to post a reply

Server time is: 2025-08-08 09:56:34
Your offset time is: 2025-08-08 09:56:34