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3 Dimensional Chat / FP-45 Liberator (pistol)

Author
Message
Master Man Of Justice
18
Years of Service
User Offline
Joined: 13th Feb 2008
Location: Between Insanity and Intelligence
Posted: 24th Dec 2009 13:59 Edited at: 24th Dec 2009 14:02
I started it late last night then went to bed. all thats left to model is the trigger and the end sight and other small geometrics. then poly reduction.



Master Man Of Justice
18
Years of Service
User Offline
Joined: 13th Feb 2008
Location: Between Insanity and Intelligence
Posted: 24th Dec 2009 15:56
Okay i got the polys down to 608 without changing looks ( it was 1204)

Master Man Of Justice
18
Years of Service
User Offline
Joined: 13th Feb 2008
Location: Between Insanity and Intelligence
Posted: 24th Dec 2009 17:36
well since i suck at UV mapping i went ahead and rigged it.
(i know it looks weird but thats milkshapes fault, not my modeling)


Quik
18
Years of Service
User Offline
Joined: 3rd Jul 2008
Location: Equestria!
Posted: 24th Dec 2009 21:21
it looks weird because of smoothing groups and that some triangles might be out of space (since i believe it got auto converted the cuts might be off the stiff and such) =)


[Q]uik, Quiker than most
General Jackson
User Banned
Posted: 27th Dec 2009 04:57
Hey, I tried unwrapping it for you, but it said there was an internal error.
This means there is a mesh issue somewhere.
My unwrapper does not allow meshes with errors to be unwrapped, sadly.

Master Man Of Justice
18
Years of Service
User Offline
Joined: 13th Feb 2008
Location: Between Insanity and Intelligence
Posted: 27th Dec 2009 18:32
well it's more than one mesh,, is that the problem?

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