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Dark GDK / When I pull the window is filled with blue colour ! Need Help.

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AlecG
14
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Joined: 12th Dec 2009
Location:
Posted: 24th Dec 2009 21:11
Hello
Please help if you can. When I pull the window it is filled with blue color and image is dissapeared.What should I do avoid this?

Dark GDK IS THE BEST!!!!
Cuddle Bunniezzz 12
15
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Joined: 14th Jan 2009
Location: Buffalo, NY
Posted: 24th Dec 2009 21:52 Edited at: 24th Dec 2009 21:53
put "dbCLS()" right at the begging of "while(LoopGDK() {".

Example:



http://www.darkgdk.us/ <- You can now submit pages, upload images, yet were lacking content. We need your help!
Bran flakes91093
16
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Joined: 13th Sep 2008
Location: Crazy Land
Posted: 25th Dec 2009 00:35
You can't avoid it.

Your_Health = (My_Mood == HAPPY) ? 100 : NULL;
AlecG
14
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Joined: 12th Dec 2009
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Posted: 25th Dec 2009 23:57
2 Cuddle Bunniezzz 12:
Thanks but it didn`t help.

Bran flakes91093
It is bed.. well it seams i should do it using DirectX functions

Dark GDK IS THE BEST!!!!
AlecG
14
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Joined: 12th Dec 2009
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Posted: 26th Dec 2009 09:37
if i am using this command "dbUnlockBackBuffer ()"

error C3861: 'dbUnlockBackBuffer': identifier not found

Is it only my problem?

Dark GDK IS THE BEST!!!!
AlecG
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Joined: 12th Dec 2009
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Posted: 26th Dec 2009 10:01
Oh it is funny in help document this function is "dbUnlockBackBuffer ()" and in "DarkSDKisplay.h" is "dbUnlockBackbuffer()"

Dark GDK IS THE BEST!!!!
AlecG
14
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Joined: 12th Dec 2009
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Posted: 18th Jan 2010 02:12
2 Bran flakes91093

Realy?

Then put "dbDrawSpritesFirst ();" just right before the main loop in our "void DarkGDK ()"....

Why does The default 2d game is creating without this function?

Dark GDK IS THE BEST!!!!
Hassan
15
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Joined: 4th May 2009
Location: &lt;script&gt; alert(1); &lt;/script&gt;
Posted: 18th Jan 2010 13:08
you can keep showing the sprites even when the windows moves by doing:


also useful if you want to add text on the top of a sprite

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