Well, does you monitor support that resolution?
i make some code to show what resolutions are supported.
#include "DarkGDK.h"
// the main entry point for the application is this function
void DarkGDK ( void )
{
dbSyncOn ( );
dbSyncRate ( 60 );
dbPerformChecklistForDisplayModes();
//custom screen resolutions
char* StrArr[32];
int CheckNum = dbChecklistQuantity();
int i = 0;if (CheckNum>32){CheckNum=32;}
for(i = 0; i<=CheckNum ;i++)
{StrArr[i]=dbChecklistString(i);}
//scan for resolutions it can handle
while ( LoopGDK ( ) )
{
// display some text on screen
dbText ( 0, 0, "Avaible Resolutions On This Display" );
for( i=0;i<=CheckNum;i++)
{dbText ( 0 , i*16+16 , StrArr[i] );}
dbSync ( );
}
// and now everything is ready to return back to Windows
dbEmptyChecklist();
return;
}
this list the resolutions and the depth(last bit) that are supported by the display.
Problem Solution That Never Fails: "Build A Bridge And Get Over It"