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FPSC Classic Product Chat / Exploding entities cause collision problems after they explode

Author
Message
TerrorNation
16
Years of Service
User Offline
Joined: 18th Dec 2009
Location:
Posted: 27th Dec 2009 12:53
Hello again! I have made an exploding canister of green liquid, and when it explodes in game after taking in x amount of damage, the particles go everywhere like they are supposed to. However, where the canister was standing intact beforehand has a collision area (as if it was still there) and if my player walks into it to push past the canister, the player falls through the floor and hits the ground (dying, of course).
Any help?
TerrorNation
16
Years of Service
User Offline
Joined: 18th Dec 2009
Location:
Posted: 29th Dec 2009 13:11
Im sure somebody can answer my question! This is an extremely annoying bug and I hope someone can help me fix it
ace93
17
Years of Service
User Offline
Joined: 22nd Feb 2009
Location:
Posted: 30th Dec 2009 11:31
How do you make an entity explode?
try changing colision mode.
TerrorNation
16
Years of Service
User Offline
Joined: 18th Dec 2009
Location:
Posted: 30th Dec 2009 11:34
What do you mean exactly?
Collision mode in scripts?

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