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3 Dimensional Chat / SCI-FI FPSC Gun - WIP

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RUCCUS
19
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Joined: 11th Dec 2004
Location: Canada
Posted: 28th Dec 2009 16:25
Just something I've been working on:



Its just under 1400 polygons, I usually model with a lot less polygons but apparently its normal for FPSC guns to have in excess of 2000 polygons so I figure, why fight it, Ill use the extra detail if I can.

Anyways things to do:

- Push the lower grip out more, connecting it more smoothly to the handle.

- Add the trigger

- Possibly throw in some tubing on the left side of the gun to remove it's symmetrical quality and give it more interest when the user is wielding it.


The grip may seem too big, but this is supposed to be a small weapon, so in reality the grip is the right size. I've tested it with a pair of hands and everything fits nicely, the first hand goes on the handle, the second on the pump on the bottom of the gun.

Anyways, throw me some crit if you want, its still in it's early stages but I find posting my work helps me complete things faster so thats mainly the point of this thread.
Hassan
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Posted: 28th Dec 2009 19:38
very nice indeed

lazerus
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Posted: 28th Dec 2009 21:36
It is indeed.

Its very clean, though it lacks a trigger.

I cant recomend adding anything else since a half decent texture should cover it.

PW Productions
15
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 29th Dec 2009 07:41
Ah, very nice. I'm guessing that this is in relation with your custom weapon thread that I answered?

I was going to volunteer for rigging it (if it were to be free), but then I'd just recalled that question tHread, so nevermind. Good luck with animating it; I'll post criticism once I'm back on my computer.

An idea for the texture would for it to be very dark, shiny, maybe even some extremely dark purple reflectiveness to it.

Cheers

PwP

Alucard94
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 29th Dec 2009 15:01
Nice and clean like usual.


Alucard94, lacking proper intelligence.
PW Productions
15
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 29th Dec 2009 18:34
Alright, back on the comp, time for criticism...

- In FPSC, depending on the animations for your gun, you don't usually see the trigger, although it is a nice touch.

- If you are intentionally going for a cartoonish blaster look, then don't pay attention to this: Add more straight lines, all those curves make it look too cartoonish...

- And last one for now until the texture, maybe put a hole in the middle of that spike thing that pops out of the top middle of the gun for like a little sight.

Cheers

PwP

Asteric
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 29th Dec 2009 18:46
Quote: "And last one for now until the texture, maybe put a hole in the middle of that spike thing that pops out of the top middle of the gun for like a little sight. "


Or, what i think would look better, a built in HUD which shows ammo etc, like in halo.

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dark peanut
15
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Joined: 31st Dec 2008
Location: USA
Posted: 29th Dec 2009 19:53
Quote: "Add more straight lines, all those curves make it look too cartoonish..."

It doesn't make it look cartoonish. Its sci-fi and maybe its not a human weapon. The curves make it look organic and alien. Good work RUCCUS, hoping to see lots of FPSC weapons from you

dark peanut

current projects: a game about a guy
Quik
16
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 29th Dec 2009 21:23
Quote: "Add more straight lines, all those curves make it look too cartoonish..."


second. but with a nice texture that might be changed=P

also seconding this:
Quote: "Or, what i think would look better, a built in HUD which shows ammo etc, like in halo."


^^ nice weapon anyhow^^


[Q]uik, Quiker than most
RUCCUS
19
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Joined: 11th Dec 2004
Location: Canada
Posted: 29th Dec 2009 22:09
The Halo Hud idea is what I had initially planned. As far as straighter lines go Ill take it into consideration, I was aiming for a more alien-like gun being inspired by Halo and all. For those that dont know, I usually rough out a concept in photoshop (shown in the above pic) then model a rough version, then render it to photoshop and draw in all of the details / new ideas I have and then finally re-model the 3D version to suit the new concept art, so there's still lots of time for improvement. The best part of doing things this way is you get to experiment with the texturing phase on a 3D render without having to go through UV-Mapping right away.

Anyways, I had a few ideas for it. One version I was thinking about would have some sort of leather straps incorperated, sort of a human version, more mechanical, whereas the other version would have something more alien-like; purples and shiny metals and strange patterns. We'll see where it goes.
Zuka
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Joined: 21st Apr 2008
Location: They locked me in the insane asylum.
Posted: 5th Jan 2010 21:19
If you want to be cool, do it like Dead Space. It had a holographic display extending from the side of the gun.

PW Productions
15
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 7th Jan 2010 03:45
Quote: "If you want to be cool, do it like Dead Space. It had a holographic display extending from the side of the gun."


That'd be good for the human version, I was trying to remember the name of that game

Current Projects/Packs:
-WWII Pack & SoundFX Pack
-The Jeiharra Chronicles (on the FPSC W.I.P. boards)

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