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DarkBASIC Professional Discussion / Unwrapping DBPro Meshes

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Kangaroo2 BETA2
22
Years of Service
User Offline
Joined: 23rd Aug 2003
Location: Somerset / UK
Posted: 6th Sep 2003 16:17
Ok, so I have made a dbpro program for making meshes, eg making a model for use in game, and also written an export to file function. BUT How would I go about writing a program to unwrap the mesh to make it easier to make textures for the model?

I could go about plotting it all on an image vertice by vertice but is there any simple function or command already built in or made as a plug-in which could speed up development?

Thanks,

Sam / Kangaroo2

Quikly Studio Pro. Soon. Honest.
Kangaroo2 BETA2
22
Years of Service
User Offline
Joined: 23rd Aug 2003
Location: Somerset / UK
Posted: 7th Sep 2003 15:45
No takers?

Quikly Studio Pro. Soon. Honest.
Kangaroo2 BETA2
22
Years of Service
User Offline
Joined: 23rd Aug 2003
Location: Somerset / UK
Posted: 8th Sep 2003 14:53
lol (One last 'bump' attempt)

Quikly Studio Pro. Soon. Honest.
IanM
Retired Moderator
23
Years of Service
User Offline
Joined: 11th Sep 2002
Location: In my moon base
Posted: 8th Sep 2003 15:37
Apparently, you seem to be out of luck
Kangaroo2 BETA2
22
Years of Service
User Offline
Joined: 23rd Aug 2003
Location: Somerset / UK
Posted: 8th Sep 2003 15:41
lol you had my hopes up then

Quikly Studio Pro. Soon. Honest.

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