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3 Dimensional Chat / Question About .DBO and Lightmaps Importing from FPS Creator

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Cleve Blakemore
17
Years of Service
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Joined: 24th Apr 2007
Location: Australia
Posted: 29th Dec 2009 09:42
I have been working for several weeks on designing maps in FPSCreator and then importing them into Unity 3D with a minimum of grunt work.

I have gotten it pretty streamlined but my last hurdle is figuring out how to import the superb lightmapping. I have the geometry with the textures and materials coming in quite nicely.

In the "Lightmaps" directory of a built game there are a number of lightmaps simply numbered 1-29 with the extension .DDS and they look fine when I view them individually.

Can somebody give me the in-depth technical information I need to assign these lightmaps to the matching level geometry they are associated with? Any help is greatly appreciated.

P.S. I feel if I can get this working I will be like the guy who discovered plutonium. Already the FPSC creator maps I am loading look awesome in Unity3D and they are not even properly lit yet.

The best game to work on is the one you enjoy playing the most.
bond1
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location:
Posted: 5th Jan 2010 20:28
The problem is getting the UV coordinates used by the lightmaps. I think the UV coordinates for the lightmaps are auto-generated internally by the FPSC DarkLights system. As far as I know, they aren't stored in the level geometry the same way the regular UV coordinates are stored when geometry is exported from a 3d modeling program - instead this separate layer of UV's exist only within FPSC.

Maybe try posting this question in the DBPro boards, perhaps someone who is familiar with Dark Lights would be able to help you export that UV data somehow.

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"bond1 - You see this name, you think dirty."

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