I have been working for several weeks on designing maps in FPSCreator and then importing them into Unity 3D with a minimum of grunt work.
I have gotten it pretty streamlined but my last hurdle is figuring out how to import the superb lightmapping. I have the geometry with the textures and materials coming in quite nicely.
In the "Lightmaps" directory of a built game there are a number of lightmaps simply numbered 1-29 with the extension .DDS and they look fine when I view them individually.
Can somebody give me the in-depth technical information I need to assign these lightmaps to the matching level geometry they are associated with? Any help is greatly appreciated.
P.S. I feel if I can get this working I will be like the guy who discovered plutonium. Already the FPSC creator maps I am loading look awesome in Unity3D and they are not even properly lit yet.
The best game to work on is the one you enjoy playing the most.