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FPSC Classic Product Chat / Map Editor Error

Author
Message
Mishael Creatov
16
Years of Service
User Offline
Joined: 29th Sep 2009
Location:
Posted: 30th Dec 2009 09:06
Well, i wanted to have some fun with zombies from free-to-distribute half-life modification- Paranoia. The fact is that i tried hard to convert 'em and finally done that! It was a long way from Milkshape to FragMotion, then back to Milkshape, then to DeepExplorations and finally again to Fragmotion. Now the model is X. 24 frames per second. Default Pose is the last frame of the animation. But when i launch FPSC and try to place it in the map, it closes (map editor). It appears that he can't create the BIN file. What have i done wrong?

P.S. My converted weapons from "Gamecore" work perfectly.

P.P.S. I convert it with the original animation.

Its my own surname! really!
Silvester
20
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 30th Dec 2009 10:51
If you exported it from Milkshape, make sure to use the Direct X(JT) Exporter.


EDP Map Editor[2D]
Mishael Creatov
16
Years of Service
User Offline
Joined: 29th Sep 2009
Location:
Posted: 6th Jan 2010 18:08
Oh, i understood the problem, but what ticks should i put in there? When i try it, it exports animation too crappy!

Its my own surname! really!
Silvester
20
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 6th Jan 2010 18:23
Well, I'm not too sure about that sorry.. Try searching around the forums, I'm pretty sure I remember someone making a list on which settings to use and which not.


EDP Map Editor[2D]
Programador hispano
20
Years of Service
User Offline
Joined: 11th Jul 2006
Location: Dallas, TX
Posted: 7th Jan 2010 04:20
try these ones, this is what I use, the only only one that you are not gonna change to this settings is animation range, that one is how many frames your animation has.

...........(o o)........
--oooO--(_)--Oooo---

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