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FPSC Classic Product Chat / Respawn=complete restart?

Author
Message
Tempest
17
Years of Service
User Offline
Joined: 17th Feb 2009
Location:
Posted: 30th Dec 2009 20:24
Im sorry if this has been asked before, but is it possible to make it so when you die, and go back to a checkpoint, all doors that you opened close and all enemys you killed after that checkpoint respawn where they were, like so everything resets like in most commercial/mainstream FPS games? Because currently it seems like you just teleport backwards or a new troop just randomly appears at the last checkpoint, and its just setting you back a few feet, not actually setting you back to try again. Is it possible to fix this?

Thanks in advance,
-Tempest
Marc Steene
FPSC Master
20
Years of Service
User Offline
Joined: 27th Mar 2006
Location: Bahrain
Posted: 30th Dec 2009 21:52
That's a good question. It should be possible...you'd need a script which would detect whether the player is dead - if he is dead, set a variable to 1. Have a character/door check the value of the variable, and if it is one, respawn/close. If you're a good script this should be no problem, especially if you have Project Blue.


I USED TO BE MARC STEENE
Tempest
17
Years of Service
User Offline
Joined: 17th Feb 2009
Location:
Posted: 31st Dec 2009 02:10
Meh, I suck at scripting, but I will get PB eventually... Maybe I can try and learn to be half-decent at it.

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