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FPSC Classic Work In Progress / [X9] Symbiotic -{with Fenix Mod}-

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Wolf
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Location: Luxemburg
Posted: 31st Dec 2009 15:58
Q: Woah! Another Project? What happened to the Shavra remake?

Well, Its done. I`ve builded a final version weeks ago but there is this bloody bug. I probably have to wait for a new FPSC Version to rebuild it but I`ll release it as soon as possible.

If you want to read more about that bug, click here



Looks like there are more people having this error, I even got E-Mails from some guys who have this problem but no solutions.

Ok, alright... what about your other Projects?

Well, the Shavra Remake is done, the sequel is canceled.
Missing in Action should be my Masterpiece so I will continue working on it after I`ve finished this game and the almost finished Disasterpiece.

So... I`m currently working on this!

So... what is this?

After I finished Shavra I had so much Scifi Stuff left that I decided to start another project. I remembered an old concept I designed already years ago and invented the new story for this.

This is a brutal Adventure-Horrorgame, and these are the features:

*The most dark and scary scifilevels you`ve seen in FPSC
*Shocking Gameplay in a claustrophobic Area
*New spawning techniques to create true horrormoments
*Loads of Guns,Monsters and Gore (yes...this IS a feature)
*New Shadereffects
*Adventure Like Gameplay passages and an interactive environement
*3 big Levels full of insanity
*Cool Soundtrack and fully synchronised (or how the hell you spell it) Charackters

Sounds cool! Tell me something about the story!

The Story:

You play as Dimitri Sergjewitch, a 37 Years old slovakian chemist, who killed his wife. Sie haben sie dabei überrascht wie sie sie mit ihrem Nachbarn betrogen hat und erdrosselt. You surprised her in bed with your annoying neighbour and strangled her to death. Filled with guilt, you gave yourself up to the police. In a near future, intelligent criminals like scientists or high grade technicians are brought to the IMS → International Moon Station (Very creative...I know ) So their potencial isn`t wasted. There aren`t any freelance scientists working so far away from earth. Most employees suffer under depression from Isolation and the higher radiation level. The Prisoners aren`t hold captive. They are just watched by trained security personel. The Base is sectioned in

- Military Tests and Research (Experimental Weapons and dangerous material)
Chemical and Psychological Studies for medical uses (your station)

- Final Storage or recycling of nuclear waste

- Mines (smallest part)

- livingarea / employeemaintenance etc.

- Telecommunicationresearch and broadcast

- Psychiatry for the dangerous and the unsaveable insane

- Secret Facility

You start your work under strict security precautions. Depressions from the monotonie, sad environement, strange gravity behaviour even with the stabilisators and radiation ceased as you met the attractive but slightly insane chemist Samira. She seemed to like you so you invited her to a few caffe latte (made from instant powder and milk replacementmaterial)... well, after a few of these improvised dates, you two get layed. Without your agreement, she injected you a syringe with a chemiecocktail that increases your sexual potencial abnormaly but knocks you out for 48 hours. So you passed out. (Not the usual “you awake in a hospital, you have lost your memories, zombies are everywhere but your lucky to be armed” story, eh? )


As you finally woke up, you realised that somethings wrong. It was just a feeling that proved as right as you left your room. People you knew have turned into ...things... But thats not enough... the station is now haunted by abnormal inhuman beings. You wouldn`t dare to think about their heritage...

So...another Zombie Shooter?

Not really. There are Zombies in it, but they are ( a bit like in Doom...) the easy ones. I have way more impressive and dangerous enemys in this and here you go with the story behind this:

In the mentioned secret facility. Scientists where investigating a new sort of synthetic lifeform. The Genesislichen. A symbiotic lifeform...some sort of friendly parasite that can be injected a lifeform to reinforce it. It reads in the basic genetics of a being and regenerates it. Cancer could be healed and even lost limbs could regrow. But unfortunately, the Symbiont has discovered way more in the genetics of a human being... Testpersons started to mutilate... and turn into things. Not everyone was improved...most people would turn into mindless zombies, but some would turn into uberbrutes. The lifeform started rioting and took the whole facility.

Sounds cool! Can the player be infected

No, but maybe I`m doing a sequel.

okay...the gameplay?

This will be a short 3 Level Game. But you have to spend some time in a level (with permanently spawning enemys, so you won`t be bored with searching a key on an empty map) with opening all the doors, finding keycodes, activating machines, investigating etc. And of course, loads of action.
You`ve been gone for some time...where were you?

Well, I`ve been busy with some other stuff and I didn`t feel like doeing much on the computer. (I have this little problem with redhaired girls...they make me totally submissive...and then I`m busy with timeconsuming stuff...anyway...nevermind...) I`m back! And I`ll release some more freebies soon

Got some screens?

Jupp, but they are really WIP:



One of the Zombie Enemys. This is an older shot. I have improved the graphics (glove, lightning and specular map of Bond1`s awesome new packs watereffects) Bad thing that the screens turn that dark -.-




At first, your fighting through the base with only a pipe (final handtexture...I may add a few more details to the pipe)






The G22 Pistol. This will probably be the most used weapon in the game.
(Old Shots)



The M4 Rifle with (unused) Electroshockmodule-launcher. The heaviest weapon of the Lunar Security Forces.




The Style of the environement. The IMS was designed for functionality...not comfort or quality.








Some Screens of the LivingArea-Sleepingrooms. By building the Base, the architects haven`t planned any lifecomfort, so pipes and other machines run straight through your room. If your unlucky, you`ll have a noisy waterpipe next to your bed.

Also noticeable: The amount of gore in this game.



Well...a kinda random shot.



The Shotgun... will save your life and kick some serious butt.
And YES this game has full Airmod support.









Well, as you might see...I just started working on this project and I haven`t really much to show yet.

Anyway! I`m curious to find out what you guys think about this concept.

Ideas, Critics, Comments?

[Please Note: I`m not english...this is a try to make you guys understand what the projects about.]

-Wolf

God Helps the Beast in Me!
Red Eye
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Posted: 31st Dec 2009 16:05 Edited at: 31st Dec 2009 16:14
Awesome it is for sure, buddy keep this up!

I like ur lightning skill veryvery much, tho green cought my eyes, nevertheless awesome job on that and enitty placement.
But u might now, i never liked zombie games, so didnt like the screen witht that ugly zombie. But really good job on ur level design.


Black Profductions
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Posted: 31st Dec 2009 16:16
awsome work wolf, really incredible

Kalinka
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Posted: 31st Dec 2009 16:18 Edited at: 31st Dec 2009 16:20
Once again Wolf saved us when we have to play sci-fi. Cant wait for this. Looks better than Shavra.

kalinka, kalinka, kalinka maja! v sadu jagada malinka, malinka maja!
Metal Devil123
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Posted: 31st Dec 2009 16:19
I love your zombie retextures! They don't look zombies anymore! Something else... in a great way. And you design looks awesome as usual!

Wolf
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Posted: 31st Dec 2009 16:40 Edited at: 31st Dec 2009 18:54
Thanks for the kind comments people!


Quote: "But u might now, i never liked zombie games, so didnt like the screen witht that ugly zombie."


I hope you`ll like the other enemies then

Quote: "Once again Wolf saved us when we have to play sci-fi. "


Thanks...the strange thing is that I never really liked scifi...but I`m getting a hand for it.

Quote: "
They don't look zombies anymore! Something else... in a great way. And you design looks awesome as usual!"


Ha! Thanks! I aimed for that I wanted to make this Synthetic Lifeform look like its growing on the host. I`m pretty happy with the result.



-Wolf

God Helps the Beast in Me!
Metal Devil123
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Posted: 31st Dec 2009 17:30
lo, you forgot to quote me But that's nothing. They look awesome! And yes, they look kinda like that. Like it's growing from the host. Very good work!

French gui
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Posted: 31st Dec 2009 17:34 Edited at: 31st Dec 2009 17:38
Incredible screenshots! You've done a awesome job there! Some shadows looks a bit 'pixelated' but everything else is so beautiful, congrats Wolf. (Maybe increase a bit lightmap blur or lightmap size...)
Zychu
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Posted: 31st Dec 2009 17:35
!!!!!!!LOOKS GREAT!!!!!!!!


do you make a demo to download????
leosmontu
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Posted: 31st Dec 2009 17:39
Wonderful!
Nice Work.Everything was very good.


SAGOPA KAJMER Real Rapper
''Gravestones similar to each other People like''
Metal Devil123
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Posted: 31st Dec 2009 17:40
The game is 3 levels, so a demo wouldn't be so necessary.

KeithC
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Posted: 31st Dec 2009 17:51
Looks very good; please keep me updated on this!

-Keith
Tempest
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Posted: 31st Dec 2009 18:22
Awesome! Really amazing lighting skills. I even see some (retextured?) stock media in there, and it doesnt even look like stock media! It looks professional, only thing is is that green light in the next to jast shot is a bit weird looking.
Silverwolf
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Posted: 31st Dec 2009 20:39
Great job Wolf
Arctek
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Posted: 31st Dec 2009 21:17
....I swear, you make THE best games with FPSCreator!
DarkJames
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Posted: 1st Jan 2010 01:49
ill not be surprised if you get BOTB 2010!!
nice work


The vault
Kalinka
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Posted: 2nd Jan 2010 21:58
You have to make it +18? Because I'm under 18 (Probably 90% of the people here under 18) and I really wanna play this.

...or you can make two different version one for kids one for grown-ups. It would cool.

kalinka, kalinka, kalinka maja! v sadu jagada malinka, malinka maja!
PW Productions
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Posted: 2nd Jan 2010 22:39
Quote: "You have to make it +18? Because I'm under 18 (Probably 90% of the people here under 18) and I really wanna play this."


So? As if 12 year olds don't play 16+ games... (sorry if that sounded rude, just joking)

@Wolf, did you get those pipes? I'm making some new ones, as the ones I sent you were... Ugly

-PwP

Coach Shogun 20
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Posted: 2nd Jan 2010 23:24
Quote: "The M4 Rifle with (unused) Electroshockmodule-launcher. The heaviest weapon of the Lunar Security Forces."


Are you changing the gun's flak for that, cause if you are then it'd be awesome to have some sort of electrical shock

Your work looks great as usual (story sounds a bit like Doom) and it looks incredibly fun to play.

Roger Wilco
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Posted: 3rd Jan 2010 01:48
This looks awesome, can't wait to play it.
Braden 713
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Posted: 3rd Jan 2010 02:19 Edited at: 3rd Jan 2010 02:20
This is looking superb as usual my friend, I'm always intrigued by your re-texture work on hands, models, segments and of course, enemy characters. I see they're in full force again in this project, which really gives it a unique, dark and grim element which helps reflect the morbid atmosphere in the storyline and environment. Looking forward to playing it

Cheers

Life would be much easier if I had the source code.
charger bandit
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Posted: 3rd Jan 2010 12:09
Another awesome game from you,waiting for more.

A.K.A djmaster
Cyborg ART
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Posted: 3rd Jan 2010 13:58
Looks awesome!

dxdragon86
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Posted: 3rd Jan 2010 14:07
WOW! thats looks Very Awesome,Dude! Keep it up

Metal Devil123
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Posted: 4th Jan 2010 20:27
Any progress? Screenies maby?

Wolf
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Posted: 4th Jan 2010 22:28 Edited at: 4th Jan 2010 22:29
Quote: "Some shadows looks a bit 'pixelated' but everything else is so beautiful, congrats Wolf. (Maybe increase a bit lightmap blur or lightmap size...)"


J`ai pris une qualité de lumière si bas pour améliorer la performance et pour créer des Maps plus grandes sans la perte d`FPS.

Quote: " The game is 3 levels, so a demo wouldn't be so necessary."


/Agreed.

Quote: "Awesome! Really amazing lighting skills. I even see some (retextured?) stock media in there, and it doesnt even look like stock media! It looks professional, only thing is is that green light in the next to jast shot is a bit weird looking."


I like that green light Yes, I use retextured stock media. Its pretty good with a new texture.

Quote: "Looks very good; please keep me updated on this!"


You can count on it

Quote: "....I swear, you make THE best games with FPSCreator! "


BIG THANKS!

Quote: "You have to make it +18?"


Yes.

Quote: "@Wolf, did you get those pipes? I'm making some new ones, as the ones I sent you were... Ugly"


No man, these pipes are awesome! But I coul surely use more =)

Quote: "
Are you changing the gun's flak for that, cause if you are then it'd be awesome to have some sort of electrical shock

Your work looks great as usual (story sounds a bit like Doom) and it looks incredibly fun to play."


Doom on the Moon

No, the Shockmodule is mentioned, but not used. The Security Forces in the game used these to paralyze possible "security threats", without killing them.
Quote: "
This is looking superb as usual my friend, I'm always intrigued by your re-texture work on hands, models, segments and of course, enemy characters. I see they're in full force again in this project, which really gives it a unique, dark and grim element which helps reflect the morbid atmosphere in the storyline and environment. Looking forward to playing it "


hell of a sentence But it reflects exactly what I`m trying to do here! Thanks!


Quote: "Any progress? Screenies maby?"


Well, I do not feel like working with FPSC at the moment. But I started Level 2... (see screenshot)



More to come.

God Helps the Beast in Me!

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Bugsy
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Posted: 5th Jan 2010 02:22
looking at these screens, there are absolutely no level design flaws. the lighting in that room conveys warmth, but with the proper music, could keep the player on edge, like the battle was heating up.

one thing I did notice was the pipes randomly protruding out of the ground and then going right back down again. is there a reason for this? because it would be a waste of building materials in real life.



to fenix mod!
Metal Devil123
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Posted: 5th Jan 2010 10:10
Nice screenie. I really like your work Wolf! Who doesen't! So much detail and everything! Keep up the awesome work Wolf! I look at your screenies and I think "you can't do better than that" but you always amaze with your screens! Design looks perfect! I like your retextures too.

Wolf
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Posted: 9th Jan 2010 20:34
Some more Images



The Automatic Pistol.



These guys kick ***! I have mixed a really creepy soundset for `em.



Some more random stuff...



The Assault Rifle I just love it



Another Action Shot




-Wolf

God Helps the Beast in Me!
Doomster
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Posted: 9th Jan 2010 21:00
These retextures are wicked, dude!

Can't wait to run around this facility myself, seems to become a true blockbuster!

-Doomster

Metal Devil123
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Posted: 9th Jan 2010 21:48
That dog is wicked ugly! In a good way! I love your re-textures! nd your design. It's sweet! I love these creatures. I think this is gonna be very scary andamazing experience to play this!

The Master Dinasty
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Posted: 9th Jan 2010 23:47 Edited at: 9th Jan 2010 23:50
Demo soon? you`re screens are awsome!




-Massap2

Beacause massa is the master!
Staring blankly at the sun waiting for my time to come...
Hyperion
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Posted: 10th Jan 2010 00:28
@Massap2
Look a few posts up and youll see that there isnt gonna be a demo.
Great work wolf,top-notch design,flawless is what in would say.We might have the first BOTB of '10


"I once visited a crematorium that gave discounts to burn victims" -Godfrey,my robotic butler
The Storyteller 01
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Posted: 10th Jan 2010 00:46
I really really really hope I get to play this game

In case you find my grammar and spelling weird ---> native German speaker ^^
Wolf
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Posted: 10th Jan 2010 02:18
Quote: "These retextures are wicked, dude!

Can't wait to run around this facility myself, seems to become a true blockbuster!"


I`ll hope so! Nice to see you like it, even though its SciFi, Buddy!

Quote: "That dog is wicked ugly! In a good way!"


I guess only gamedesigner say such things, but thanks!

Quote: "I think this is gonna be very scary andamazing experience to play this!"


Well... I got a hand for "very scary experiences". Just kidding... I`m pretty proud of my enemyplacing in this game...I`m sure you`ll like.
Quote: "
We might have the first BOTB of '10"


Thanks! But I hope I get this one with the Shavra Release tomorrow
Quote: "
I really really really hope I get to play this game"


Sure! Good to see you like it

-----------

Anyway people, I`m working on a website, and I`ve been wondering if any of you guys have questions for me (things you may have wanted to ask) I could answer on an about me site. I do not want to open a Thread for such an personal thing.

Feel free to ask

I also update my IM Thingies...the old adresses where unused.



-Wolf

God Helps the Beast in Me!
KeithC
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Posted: 10th Jan 2010 03:15
Really digging the new screens!

-Keith
Hamburger
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Posted: 10th Jan 2010 19:32
where did you get the gun?

Really nice game wolf!
PW Productions
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Posted: 11th Jan 2010 03:19
Have you found a settling spot for my pipes yet If you want custom ones, just e-mail me, I'll make 'em, reference pics are also very nice...

Go to my website, if I get enough members, I will buy a domain and appoint more moderators
Metal Devil123
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Posted: 11th Jan 2010 07:24
I just noticed, that in teh last bundle of screenies, in the first screen, you have a wall light (stock) on the floor, next to the pipe. Retextured. Sometimes you don't easily notice what's stock. At first I wal looking like: that's a nice lamp, where did he get it. Well, the screenies are nice as always

Jack SF
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Posted: 15th Jan 2010 18:38
your level designing and lighting is the best on TGC forum
SekoIdiootti
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Posted: 26th Jan 2010 20:05
THIS IS LIKE... AWESOME!!!
Wolf, you're a god.

Cherd
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Posted: 26th Jan 2010 20:43
Wow man this looks way too good to be X9, reminds me of bioshock but darker and more disturbing. Good stuff.
Metal Devil123
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Posted: 27th Jan 2010 14:40
I agree on everything!

A r e n a s
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Posted: 27th Jan 2010 20:27
How do you get the effect on the guns? Is it a shader or some plugin?

.CALIBRE - COMING MAY 2010
Jingle Fett
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Posted: 27th Jan 2010 23:04 Edited at: 27th Jan 2010 23:09
Nice screenshots, it'll be interesting if you can pull off that neat gameplay stuff you mentioned in the OP.

Incidentally, just a suggestion, see in picture #4 how you have that ribbed metal on the left? I'd say use that trick a lot more, use it as often as possible. The levels of Dead Space use it everywhere and it's easy to do...just make a basic model and then copy/paste it a bunch of times. It adds a lot of detail for minimal work. I'm using that trick a lot in my game anyways...

Also dunno if you're using a mod or not but if you are and can do it, I'd put normal and specular maps on everything. It really does add that next-gen shine, make the metal dirty and grimy. Of course that's all just extra stuff, the level seems pretty good so far as is


Unity Engine 2.6 is now available for FREE
http://www.unity3d.com
PW Productions
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Posted: 27th Jan 2010 23:21
Wolf want some more media? Just e-mail me what you need and I'll try to get to you

Congrats on BotB...

-PwP

New Site is up! Go check it out!
DarkJames
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Posted: 31st Jan 2010 03:15
kepping ma' eye on this one

Bloody James
Wolf
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Posted: 5th May 2010 12:30
I just wanted to let you guys know that I' m now working on this again.

Stay tuned for updates soon. (Right after the release of my other Project Euthanasia)



-Wolf

God Helps the Beast in Me!
AbdulAhad
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Posted: 5th May 2010 14:33
Nice to see you working on this again!

Abdul Ahad
Metal Devil123
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Posted: 5th May 2010 18:24
YAY! You are working on this game again!


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