Binary(preferable if you are using literals):
%001 = Mask required to render camera
0 only
%010 = Mask required to render camera
1 only
%100 = Mask required to render camera
2 only
%101 = Mask required to render camera
0 and camera
2
Hexadecimal:
0x01 = Mask required to render camera
0 only
0x02 = Mask required to render camera
1 only
0x04 = Mask required to render camera
2 only
0x08 = Mask required to render camera
3 only
0x09 = Mask required to render camera
0 and camera
3
Power: [edit] Fixed, didn't read what I wrote, clearly
2 ^ 0 = Mask required to render camera
0 only
2 ^ 1 = Mask required to render camera
1 only
2 ^ 2 = Mask required to render camera
2 only
2 ^ 3 = Mask required to render camera
3 only
2 ^ 0 || 2 ^ 3 = Mask required to render camera
0 and
3
Bitshift(preferable if you're evaluating the mask at runtime):
1 << 0 = Mask required to render camera
0
1 << 5 = Mask required to render camera
5
1 << 8 || 1 << 5 = Mask required to render camera
8 and camera
5
Decimal:
1 = Mask required to render camera
0 only
2 = Mask required to render camera
1 only
4 = Mask required to render camera
2 only
8 = Mask required to render camera
3 only
16 = Mask required to render camera
4 only
17 = Mask required to render camera
1 and camera
4