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3 Dimensional Chat / Grandfather Clock

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gbark
19
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Joined: 14th Oct 2005
Location: US - Virginia
Posted: 4th Jan 2010 20:16 Edited at: 4th Jan 2010 20:23
So after looking around at some of my old program snippets, I came across a simple 2D analog clock code. I decided I'd try and have a go at creating a good looking clock in 3D that I could use the same code with, since I need to brush up on my 3D skills, so I got to work.

http://i546.photobucket.com/albums/hh410/glennbarker/3D_Models/Clock/Clock01.png

Modeled in Milkshape and unwrapped with LithUnwrap. The model has 818 vertices and 1189 triangles. The minute, second, hour hands, and the pendulum, are attached with limbs so that they can be controlled and rotated in DBPro.

More pics...

Closeup of face: http://i546.photobucket.com/albums/hh410/glennbarker/3D_Models/Clock/Clock02.png
Wireframe view: http://i546.photobucket.com/albums/hh410/glennbarker/3D_Models/Clock/Wireframe01.png
Loaded in DBPro (working pendulum and hands): http://i546.photobucket.com/albums/hh410/glennbarker/3D_Models/Clock/ClockDBP01.png
Loaded in DBPro (closeup of face): http://i546.photobucket.com/albums/hh410/glennbarker/3D_Models/Clock/ClockDBP02.png

Comments welcome!

EDIT: Fixed link problems.
Maindric
15
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Joined: 22nd Jul 2009
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Posted: 4th Jan 2010 21:47
Looks nice. The texture is amazing..

Asteric
16
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 4th Jan 2010 22:48
Actually, the texture could use a fair bit of work. You seem to have some bad stretching issues, or you are using a bad texture, but frankly the wood doesnt look much like wood. Nice model though.

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darimc
17
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Joined: 19th Jan 2007
Location: Canada
Posted: 5th Jan 2010 04:22
I personally think the texture style is awesome but that's just my opinion.

gbark
19
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Joined: 14th Oct 2005
Location: US - Virginia
Posted: 5th Jan 2010 17:54 Edited at: 5th Jan 2010 17:55
Quote: "Looks nice. The texture is amazing.."


Quote: "I personally think the texture style is awesome but that's just my opinion."


Thanks a lot!


Quote: "Actually, the texture could use a fair bit of work. You seem to have some bad stretching issues, or you are using a bad texture, but frankly the wood doesnt look much like wood. Nice model though."


As for the stretching issues, I don't think it's in the UV map, as I made an effort to ensure that the proportions stayed intact when I scaled things up or down. So it's probably in the texture.

Just for clarification though, exactly what parts do you think look stretched? If it's the wood grain, like how it appears "stretched" in the back-view pic of my first picture, then that was intentional. Wood usually does have a very distinct sense of "direction" in the lines of the grain, it's not at all "round" like you might expect, and all the references of mahogany I could find appeared "stretched" like that, so that's what I went with.

If you look at the wood in this pic that I used for reference (the quality is not the best, but you can still make it out), you can kind of see what I mean.

Thanks for the feedback so far everyone, I appreciate it.
Asteric
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 7th Jan 2010 20:57
The wood in that reference does not have so much colour variation like in yours,the wood is basically a solid brown, so i would get wrid of the red and yellow highlights in your texture, and i think that maybe you have the texture too bold, maybe try lowering the opacity on it a tad, or play with its contrast.

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