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3 Dimensional Chat / Why do .x files shrink?

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SanBa Games
14
Years of Service
User Offline
Joined: 28th Nov 2009
Location: Silicon Valley
Posted: 4th Jan 2010 22:27
Hey all,
I'm making my objects using Caligari Truespace 7.61. For reasons I can't successfully explain, when I save an object as a .x file, it shrinks ridiculously. I normally could scale the object in DBP, but it sucks that I just spent several hours making a level perfectly scaled and now it's shrunk like Alice in Wonderland. Why does this happen and how can I tell it to quit it?

Sanba Games: Because We Can
Master Man Of Justice
16
Years of Service
User Offline
Joined: 13th Feb 2008
Location: Between Insanity and Intelligence
Posted: 5th Jan 2010 00:06
Quote: "how can I tell it to quit it?"

XD i dont know how but that made me ROFL!

Venge
18
Years of Service
User Offline
Joined: 13th Sep 2006
Location: Iowa
Posted: 5th Jan 2010 00:16
Just scale the objects larger before exporting them.


I will live forever or die trying.
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Daniel wright 2311
User Banned
Posted: 5th Jan 2010 00:16
well in milkshape when you export there is an option to scale it, you always have to set it to 1, is there an option in Caligari Truespace 7.61. you have to see what you export options are.

General Jackson
User Banned
Posted: 5th Jan 2010 00:37
Just Get a megaphone,
and yell "QUIT EPIC SCALING MY OBJECTZ WRONG!!![i]"

SanBa Games
14
Years of Service
User Offline
Joined: 28th Nov 2009
Location: Silicon Valley
Posted: 5th Jan 2010 01:38
It doesn't really give me any options, it simply saves as rather than exporting. Also, I've tried upscaling it, and it always shrinks it down to the exact same size regardless of how big I set it. I'm guessing that Daniel Wright must be....

...wait for it...

wright...

...however, the option doesn't present itself. It saves as rather than performing an export operation.

Sanba Games: Because We Can
Daniel wright 2311
User Banned
Posted: 5th Jan 2010 01:42
I am always right,lol

Ortu
DBPro Master
17
Years of Service
User Offline
Joined: 21st Nov 2007
Location: Austin, TX
Posted: 5th Jan 2010 03:06
I don't know how truespace works, but if you are scaling things up to begin with, perhaps the edits are not being applied or "made real" to the base mesh data? Just a scale factor is being applied internally?

I don't know if I'm explaining my thoughts very well...

Blender for instance can get funky with scaling and rotation if you don't 'apply' the object before exporting.


SanBa Games
14
Years of Service
User Offline
Joined: 28th Nov 2009
Location: Silicon Valley
Posted: 5th Jan 2010 03:17
Well, I looked at the old TrueSpace forums, and based on what I found there before it stopped properly existing (do you have, by the way, any idea how much it sucks to pay hundreds of dollars for a product only to have them start giving it away for free and then closing down everything related to the program and destroying all the old versions of the software, making them virtually unobtainable, and releasing a beta version as the last version of the program they will ever release that barely works and is completely different from all previous versions? Arrgh!!!)

Anyway, looked at the forums, they said to set the scale in the info panel to 1 (which I did), and to use the Normalize Scale tool, which I also did. Every time I save the file as a .x and then reload it into the program, it is exactly 1/10th smaller than it used to be. I have to scale it up by 1000% to get it to look right in DBP.

The settings it offers you when exporting a .x file, which I just found under preferences, are:

Export geometry, triangulate all faces, store the object as a single mesh, center and normalize object, export textures and some other texture related things, some animation related things, Coordinate system (left-handed or right-handed), and float size (32 or 64 bit).

Sanba Games: Because We Can

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