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FPSC Classic Product Chat / TGC Store models available to use in commercial games?

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TerrorNation
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Joined: 18th Dec 2009
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Posted: 5th Jan 2010 19:45
I have read the T&C's of The Game Creators Store, and it says that there is no guarantee that all the models are useable in a commercial game. It also says you must be 18 or over to use any models in your games. Does this mean that I can never be sure if any models I buy are royalty free and useable in a commercial game, and I can't sell a finished game with these models until I am 18 (I have a long time to go )?
I was also looking at buying some of EAI's weapons. Are they useable in a commercial game or not if I give you credit in the credits?
General Jackson
User Banned
Posted: 5th Jan 2010 21:48
Quote: "I have read the T&C's of The Game Creators Store, and it says that there is no guarantee that all the models are useable in a commercial game. It also says you must be 18 or over to use any models in your games. Does this mean that I can never be sure if any models I buy are royalty free and useable in a commercial game, and I can't sell a finished game with these models until I am 18 (I have a long time to go )?
I was also looking at buying some of EAI's weapons. Are they useable in a commercial game or not if I give you credit in the credits?"

I dont know what you mean, but yes, you can use them in Commercial games, and you DONT have to be over 18

Insert Name Here
19
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Joined: 20th Mar 2007
Location: Worcester, England
Posted: 5th Jan 2010 21:53
GJ, if you don't know what you're talking about, don't post

You must read the license for each of the files that you download from the store to see if they are royalty free or not - most are, some aren't. I don't know about the 18+ thing, but there was a problem with selling 18+ models on the store a while back and it may be related to that.

[center]Literally nobody who isn't a retard is talking about 2012. -Drew Cameron
General Jackson
User Banned
Posted: 5th Jan 2010 21:56
I know what I'm talking about, I just dont quite get everything HE'S talking about.

TerrorNation
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Posted: 5th Jan 2010 22:00 Edited at: 5th Jan 2010 22:02
Alright ok then thanks guys. But one more question: Where can I find a models' license before actually buying the models to find out that I CANT use them commercially?
Insert Name Here
19
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Joined: 20th Mar 2007
Location: Worcester, England
Posted: 5th Jan 2010 22:02
Yup! Lawsuits against you. It's important, even if it is technical. It's worth reading up on copyright and royalty laws even if you don't plan to sell anything.

[center]Literally nobody who isn't a retard is talking about 2012. -Drew Cameron
General Jackson
User Banned
Posted: 5th Jan 2010 22:09
Quote: "Alright ok then thanks guys. But one more question: Where can I find a models' license before actually buying the models to find out that I CANT use them commercially?"

Any model you buy from the store you may use commercially.
I Know because I am a seller there and read alllll the papers.

Insert Name Here
19
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Location: Worcester, England
Posted: 5th Jan 2010 22:50
Quote: "Any model you buy from the store you may use commercially"

Really? I was under the impression that some models may not be used commercially for some reason... if I'm wrong I do apologise.

[center]Literally nobody who isn't a retard is talking about 2012. -Drew Cameron
General Jackson
User Banned
Posted: 5th Jan 2010 22:55
Yep the seller agrees that the purchaser may use them for commercial purposes.

Bigsnake
17
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Location: England
Posted: 5th Jan 2010 22:58
Quote: "I dont know what you mean, but yes, you can use them in Commercial games, and you DONT have to be over 18"


Yeah you dont have to be 18 to download and use models, thats just uploading models, you have to get your parents to sign a contract if your selling media under 18 (this doesnt mean games)

http://image.fps-files.com/images/42SIG.jpg[/img]
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TerrorNation
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Posted: 5th Jan 2010 22:58 Edited at: 5th Jan 2010 23:00
Definitely important! I want to make sure that I am not breaking any laws by making a game
Thank you everyone for the information! I was looking at some nice stuff on the TGC Store and it would have been a shame if I could not use them commercially! I will have to give credit as always
JRH
20
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Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 6th Jan 2010 00:04
As a seller, I can tell you this;

Before any asset purchased from the store can be used in a commercial project, you must contact the seller(by e-mail) stating; 'NAME' accepts the commercial licence terms for 'ASSET'. This is taken directly from the Commercial License, which can be found in FPSC via Help > View Item Licenses. In addition, you must also be 18 to accept the license, but the way I see it; since the seller already has you cash, they can hardly say no
JRH
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Location: Stirling, UK
Posted: 6th Jan 2010 00:06 Edited at: 6th Jan 2010 00:09
Oops, forgot I was going to attach a license for an Asset as an example. I've underlined the important stuff.

Quote: "COMMERCIAL LICENCE OFFER

This document represents an irrevocable offer made by the Seller (as defined below) to the Customer (as defined below) to enter into a legally binding contract on the terms described below.

This offer is irrevocable and may be accepted at any time by the Customer notifying the Seller of its acceptance of the offer. Notification may be made by sending an email to the email address below with the full name of the Customer in the subject line followed by the words "accepts the commercial licence terms for wallbomb".

The email address is: [email protected]

TERMS OF THE COMMERCIAL LICENCE

This Licence Agreement is dated 5th of January of 2010 between Jonathan Hay (the "Seller") and Jonathan Hay (the "Customer") and concerns the asset known as wallbomb (the "Asset").

Grant of Licence

In consideration of the Customer's promises herein (including without limitation the Customer's obligations in clause 7 of this Licence Agreement) the Seller hereby grants the Customer a personal, non exclusive, perpetual, non transferable, royalty free licence to:
modify Assets and integrate Assets in "Commercial Games" (as defined below) created using FPS Creator, FPS Creator X10, Dark Basic Professional, Dark GDK or in other Games; and
issue copies of such Commercial Games (and permit others to issue copies of such Games) to the public for commercial purposes.
A "Commercial Game" is a Game which is either: (i) commercially exploited by any person (including, by way of example only, a Game which is distributed in return for payment or any other benefit); or (ii) reproduced in more than 100 copies.
A "Game" is an entertainment software game whose sole purpose is to entertain its user without further modification. The term Game expressly excludes: (a) any software tool or software product which can (or might) be used in order to create further games or other software products; and (b) any software library, compilation or collection of graphics and / or sounds and / or other assets or works from which a particular graphic or sound or other asset or work may be extracted to be used independently of the software in which it was first incorporated; in each case irrespective of whether or not the primary purpose of such software is to entertain its user.
Restrictions

The Customer represents to the Seller that the Customer is either a body corporate or an individual of at least 18 years of age.
The Customer agrees that the Customer shall not copy, distribute or resell the Asset (or grant to others the right to use the Asset): (i) as a standalone product, or (ii) together with other assets or works in any way which allows the buyer / licensee to use the assets in other products; or (iii) in any product whose content or exploitation is unlawful, or breaches any regulation or contract or property or other right of any third party.
Ownership of rights in the Asset

All intellectual property rights in and relating to the Asset are the property of the Seller and no such rights are transferred to the Customer. No such rights are licensed to the Customer except as expressly provided in the limited licence above.
Copyright Notice

It is a condition of the licence above that the Customer shall ensure that any Commercial Game which includes the Asset shall display the following notice in a prominent place easily accessible by the end user of the Commercial Game (such as the credits section) and on any packaging for the Commercial Game if distributed on or in any physical media:
Some or all of the game assets used in this game are (c) Jonathan Hay.
All Rights Reserved.
Representations and Warranties

The Seller hereby represents, warrants and covenants to the Customer that:
either: (A) the Seller is the sole author of the Asset, the first owner of the copyright in the Asset and that the Asset is the original work of the Seller; or (B) the Seller has a valid, legally binding and irrevocable written licence from the author and first owner of the Asset which expressly permits the Seller to make the promises and to grant the rights in relation to the Asset set out in this Licence Agreement;
the Seller has the right to enter into this Licence Agreement and to grant the rights in relation to the Asset set out in this Licence Agreement;
the use and exploitation of the Asset by the Customer and any licensee or assignee of the Customer shall not infringe the Intellectual Property Rights (as defined below) or moral rights or other rights of any third party;
the Seller has not entered into (and shall not enter into) any agreement or arrangement and have not done (and shall not do) any act or thing which shall (or might) inhibit, restrict or impair the exploitation of the licences the Seller has granted in this Licence Agreement;
the Asset is free of any bug, error, virus, trojan horse or fault and corresponds to any description which the Seller has given to it and does not include any hidden content which the Seller has not disclosed to the Customer prior to the Customer's first use of the Asset;
the Asset is not libellous or offensive or racist or discriminatory, and does not insult or offend any group (including any religious group), or feature Nazi symbolism;
the use of the Asset by the Customer or any third party in any manner shall not contravene any law or regulation in the United Kingdom, the United States of America or the Seller's country of residence nor, to the best of the Seller's knowledge, shall such use contravene any law or regulation anywhere in the world; and
the Asset does not include any advertisement or promotion for any goods or services provided by the Seller or any third party.
The term "Intellectual Property Rights" means copyright, registered and unregistered designs, database rights, registered and unregistered trade marks and trading names, patent rights, know-how, performance rights, goodwill and applications for any of the same and other rights of a similar nature enforceable anywhere in the world.
Jurisdiction

This Licence Agreement is subject to English law and the Seller and the Customer each irrevocably submits to the exclusive jurisdiction of the English courts. No term of this Licence Agreement is enforceable pursuant to the Contracts (Rights of Third Parties) Act 1999 by any third party who is not a party to this Licence Agreement."
Thraxas
Retired Moderator
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Location: The Avenging Axe, Turai
Posted: 6th Jan 2010 00:10 Edited at: 6th Jan 2010 00:12
Quote: " since the seller already has you cash, they can hardly say no"


They can't say no:
Quote: "This offer is irrevocable and may be accepted at any time by the Customer notifying the Seller of its acceptance of the offer."


but if you're under 18 you can't accept anyway, so sending the email is meaningless.
Gunn3r
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Location: Portland, OR
Posted: 6th Jan 2010 04:16
So that explains the random email I got. I forgot about that...

TerrorNation
16
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Posted: 6th Jan 2010 09:47
I'm getting quite confused now...
So basically there is no point sending an email to the seller because:
1: I am a minor
2: They can't say no to my request
If they can't say no, why can't we just use the models if they are ok with it and cannot stop you from doing so?
JRH
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Location: Stirling, UK
Posted: 6th Jan 2010 10:05
No, you must e-mail them if you wish to use the Assets commercially, because you must e-mail them to accept the offer of the commercial license.
Cyborg ART
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Location: Sweden - Sthlm
Posted: 6th Jan 2010 10:11
Maybe a seller dont want his/her models in a game that will be associated with stuff that is straight against the law/etics (or what you call it in engalnd )

Thraxas
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Posted: 6th Jan 2010 10:11
Quote: "I'm getting quite confused now...
So basically there is no point sending an email to the seller because:
1: I am a minor
2: They can't say no to my request
If they can't say no, why can't we just use the models if they are ok with it and cannot stop you from doing so?"


You can send an email and if you want to use assets commercially you must.

However, if you are under 18 you cannot accept the commercial license. So really there is no point sending the email in the first place.
TerrorNation
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Posted: 6th Jan 2010 10:22
Ok so should I ask my parents to send it on my behalf?
Thraxas
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Posted: 6th Jan 2010 11:28
I think that's something you would need to ask customer support. I don't know what the legalities behind that would be
Metal Devil123
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Location: Suomi, Finland
Posted: 6th Jan 2010 17:06
I don't know, but I think that the free stuff should be the ones that are non-commercial or commercial. But I personally think that I would pay for a model that I can't use commercially. Just my 2 cents.

TerrorNation
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Posted: 7th Jan 2010 22:27 Edited at: 7th Jan 2010 22:27
Well if you think about it, people pay to get stuff for their commercial game, so I don't want to buy something I cannot use commercially . To me, I see it as an investment
Errant AI
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Posted: 8th Jan 2010 18:38
Quote: "but if you're under 18 you can't accept anyway, so sending the email is meaningless. "


That's likely because it wouldn't be legally binding if you were to accept the commercial agreement. Technically, a parent or guardian would have to accept on your behalf.

As far as my personal views of my media is concerned, the important part of the licensing is that the user understands what use is allowed and what usage is not. I want people to use my media in their commercial games. Don't let the agreement scare you off from my media. I won't be coming after you or anyone who has legitimately purchased my media from GCS and uses it in a commercial game project.
General Jackson
User Banned
Posted: 9th Jan 2010 05:49
Quote: "
As far as my personal views of my media is concerned, the important part of the licensing is that the user understands what use is allowed and what usage is not. I want people to use my media in their commercial games. Don't let the agreement scare you off from my media. I won't be coming after you or anyone who has legitimately purchased my media from GCS and uses it in a commercial game project.
Back to top"

Same here, anyone who buys my stuff, (which they probably wont, I havent updated with my newer better media) Dont have to email me at all, Just use it

TerrorNation
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Posted: 9th Jan 2010 20:31
Thank you EAI. At least I know that your models are alright to use because yours were first on my possible purchase list

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