CHANGES LOG:
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09/01/2010 - Updated compatibility list
11/01/2010 - Updated general information
Hey guys,
I've been in the same state as a lot of you with EAI's guns in X10, from the errors to the shading problems. So I've decided to post a little help guide for those in trouble
. First, the errors:
1). If an error occurs stating that an image is unreadable linking to an image like gamecore\guns\EAI\VZ61\vz61_N.dds, you need to do the following:
-Navigate to the area it has diagnosed/reported.
-Delete the file causing the problem.
That one is the easiest, and you can create a new texture if it is a basic one like a specular or normal map etc.
2). If an error occurs stating an illegal mesh at line yada-yada, it means the model for the weapon is not located where the file has specified it to be. To fix this:
-Navigate to the path where the main weapon secification is (typically the gunspec.txt) and open it.
-Check the path to the model. If the path is correct, the model may corrupted or not be supported.
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GENERAL GLITCHES
When you get the weapons working, you may notice that the hands are shiny whilst the gun is dull, and barely reflects or shines. This s because the hand rig is considered the primary model whilst the gun rig is a separate, excluded mesh group (I think). Therefore the engine renders the hand rig to it's potential, whilst leaving the gun black and barely lit. There is a solution though:
-If you look at the stock weapons, they either have no shader or use a shader like bump.fx or weapon.fx. They won't work on EAI's guns properly since the model has 2 groups: The hands and the gun. As a result, it'll only shade one, or shade the gun poorly. From trial and error, I have found that the shader weaponhand.fx, located in effectbank\common\ is the solution. It renders both the hand rig AND the gun, hence the name.
Also, the model may not appear sometimes. This is partially either the fact that the model is wrongly positioned (eg. too low) ore the texture is buggy. Try switching to a different texture to see if the model loads, otherwise the weapon does not work in X10.
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WORKING GUNS IN X10
I have both Model Pack 9 and 10, and they all work fine, along with a few of the store items. I have tested the following items using EAI's guns or rigs (e.g. Kravenwolf's weapons) to see if they work or not, these ones load fine and do not crash the editor or game:
Key:
- Works fine
- Kind of works, contains glitches and/or faults
- Works, but there's no point trying them, they are corrupted or don't work properly
ERRANT AI's WEAPONS:
MP9&10
G36C
VZ-61 Skorpion
RPG
Fire Axe (Plain)
Combat Knife
LED Lights - Light flickers
Machete - Entity does not render, appears white in editor, not visible in-game, weapon is fine though
M249-A SAW - Entity does not render, appears white in editor, not visible in-game, weapon is fine though
Truncheon - "___"
Femur - "___"
P90SE - "___"
M32 Launcher (Urban/Sand) - "___"
OTHER WEAPONS:
Kravenwolf's Weapon Pack - Weapons do not display, only hand rigs appear
Henry Ham's MP5SD - No problems detected, works fine.
As I said in the first category, all these weapons can be updated with the weaponhand.fx shader, excluding Kraven's weapons (sorry Kraven lol). I will supply screenshots soon if I have some spare time.
I hope I have helped the majority of you and hope you can use Errant's rigs and models with ease now
. Feel free to comment, and let me know if there are any other weapons by EAI which work properly.
-SSG
Windows 7, 3GB RAM, 160GB HDD + 320GB HDD, AMD Athlon 64 X2 4400+ 2.3GHz Dual Core, ATi Radeon Sapphire HD 4550 512MB DDR3 with DirectX 11