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FPSC Classic Product Chat / QEM (Quick Export Model´s)

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ZockerX
18
Years of Service
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Joined: 14th Nov 2007
Location: Germany
Posted: 5th Jan 2010 23:13 Edited at: 9th Jan 2010 14:37


I wanted to present my new software to you.
QEM is a Software for export from models to fpsc.
And that very simple and fast!



Features:
- Quick and easy to use
- MeshViewer to better one adapt of the Model's
- Scale can be changed on a real-time basis by MeshVW
- Fast Export
- Free of charge!!


>>Download [Final Version 1.0]

Comments desirably!

Greetings ZockerX

Your signature has been erased by a mod please reduce it to 600x120
Bugsy
17
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Joined: 24th Nov 2008
Location: another place in time
Posted: 5th Jan 2010 23:24
Is that behind it the size of a segment? because if so, it's a genius idea.



to fenix mod!
ZockerX
18
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Joined: 14th Nov 2007
Location: Germany
Posted: 5th Jan 2010 23:28 Edited at: 5th Jan 2010 23:29
Quote: "Is that behind it the size of a segment? because if so, it's a genius idea."


Yes, that´s the size of a Segment.
So you can see which scale are the best for the model.


Greetings ZockerX

My Pc:
AMD Phenom X4 9550, 2 GB DDR2 Ram, HD4850...!
mAcpo
18
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Joined: 3rd Dec 2007
Location: USA
Posted: 5th Jan 2010 23:37
I'm having trouble figuring out what the main purpose of this program is.. It looks great but is it mainly an entity scaler?

xplosys
20
Years of Service
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 5th Jan 2010 23:58
Looks good but it appears to only have Y rotation. Can you get X rotation and free rotation with it?

Brian.

BlackFox
FPSC Master
18
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 6th Jan 2010 00:05
Nice application. I thoroughly enjoy these applications that target a specific function to make tasks easier. I was going to ask about X rotation, but Xplosys beat me to it.

Great work

Cheers

Mike

OutdoorGamer
16
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Joined: 23rd Dec 2009
Location: everywhere...
Posted: 6th Jan 2010 00:14
Very nice. I Like the fact you can see the segment. Nice touch
seppgirty
FPSC Developer
17
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Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 6th Jan 2010 00:30
looks good, i'll have to try it... having something to scale the objects against is a GOOD thing

gamer, lover, filmmaker
ZockerX
18
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Joined: 14th Nov 2007
Location: Germany
Posted: 6th Jan 2010 00:38
Quote: "It looks great but is it mainly an entity scaler?"


No, QEM create a FPE and copy all media direct to FPS Creator dir automatic.

Thanks @ all for the great response!


Greetings ZockerX

My Pc:
AMD Phenom X4 9550, 2 GB DDR2 Ram, HD4850...!
General Jackson
User Banned
Posted: 6th Jan 2010 00:42
Yay this is great thanks

EGG HEAD OF DOOM
17
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Joined: 21st Sep 2008
Location: The Hacked Hospital Lobby
Posted: 6th Jan 2010 00:45
dues this convert 3d models to .x format? either way this is really cool

xplosys
20
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 6th Jan 2010 00:54
Quote: "Thanks @ all for the great response!"


So.... I guess you can't rotate on the X axis or free look.

Brian.

OutdoorGamer
16
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Joined: 23rd Dec 2009
Location: everywhere...
Posted: 6th Jan 2010 01:31
lol. Ha. He will.... (I have faith)
JZ28
17
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Joined: 2nd Feb 2009
Location:
Posted: 6th Jan 2010 04:41 Edited at: 6th Jan 2010 04:44
i like the look of this but i have to ask two questions before i download.

1 does it create thumbnails for the entity?

2 Don't you mean its for IMPORTING models into FPSC?

and if 2 is true than are you going to add all the collision and material choices to it soon?

http://sites.google.com/site/jordanz2010/
Silvester
20
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 6th Jan 2010 10:52 Edited at: 6th Jan 2010 13:43
You should also consider adding an offset option.. *.fpe files have offsetx=,offsety= and offsetz= options which are sometimes usefull because not all artists create their objects at the 0,0,0 point inside their modelling application.

The funny thing is that pretty much EVERYONE seems to forget this option, while in my opinion even if it isn't used that much it can't just be ignored for those who do need it.


EDP Map Editor[2D]
ZockerX
18
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Joined: 14th Nov 2007
Location: Germany
Posted: 6th Jan 2010 12:39 Edited at: 6th Jan 2010 12:47
This version of program is at the moment a beta.
I becomes add in the next time some new functions to this program.

Like this:

- You can choose material
- You can choose the colliosion
- and more

Quote: "You should also consider adding an offset option.. *.fpe files have offsetx=,offsety= and offzetz= options which are sometimes usefull because not all artists create their objects at the 0,0,0 point inside their modelling application."


Yes thats right.
I becomes fixed that.


Thanks @ all for great response


Greetings ZockerX

My Pc:
AMD Phenom X4 9550, 2 GB DDR2 Ram, HD4850...!
Metal Devil123
18
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 6th Jan 2010 15:19
This might sound nooby, but can you "re-scale" existing stuff from your FPSC directory?

Silvester
20
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 6th Jan 2010 16:10
Quote: "This might sound nooby, but can you "re-scale" existing stuff from your FPSC directory?"

You can do this with any object and any tool, you just need to re-import the object and texture and then set it to your own scale.. OR do as I do, and make a copy of the *.fpe and *.bmp file, rename them like "<originalname>_ScaleXX.<Extension>", where XX defines your own scale.. Much less time consuming and does the exact same thing.


EDP Map Editor[2D]
Metal Devil123
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Location: Suomi, Finland
Posted: 6th Jan 2010 16:42
Thanks

charger bandit
16
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Joined: 10th Nov 2009
Location: Slovenia
Posted: 6th Jan 2010 17:28
Kinda too coincidental to have the features I was just planning for my entity tool... Well anyways looks good.

A.K.A djmaster
Silvester
20
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 6th Jan 2010 17:41
Quote: "Kinda too coincidental to have the features I was just planning for my entity tool... Well anyways looks good."

Yeaaah, now let's point out that all these tools are pretty much the same as they're all tied to the same file format shall we? I mean there's bound to be similarites between all these programs.. In the end they're all tied to the *.fpe file format and thus will have the same options and features.


EDP Map Editor[2D]
charger bandit
16
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Joined: 10th Nov 2009
Location: Slovenia
Posted: 6th Jan 2010 20:29
Yes I know but im very surprised that a very same tool as mine shows up.I havent said nothing about ripping off ideas ect.

A.K.A djmaster
ZockerX
18
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Joined: 14th Nov 2007
Location: Germany
Posted: 9th Jan 2010 01:48
New Version is available.
Final Version 1.0 online -> Download in the first post.

Changelog:
-Some fixes
-Code optimizing

Big update with new features comming soon.


Greetings ZockerX

Your signature has been erased by a mod please reduce it to 600x120
Silvester
20
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 9th Jan 2010 10:42
Quote: "Yes I know but im very surprised that a very same tool as mine shows up.I havent said nothing about ripping off ideas ect."

If you want I can use my über skills to make another one in a day or so.

Quote: "New Version is available.
Final Version 1.0 online -> Download in the first post.

Changelog:
-Some fixes
-Code optimizing

Big update with new features comming soon.


Greetings ZockerX"

Nice one, I'm sure the people that use this will be thrilled to hear about this.


EDP Map Editor[2D]

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