Hi,
I've been playin AxySnake (www.axysoft.com) recently and I have found it to be an awesome game. Highly addictive.
I am into making my own snake game, but instead of eating fruits the snake will be chasing/eating mice and avoiding assorted obstacles. I wanted to make a realistic snake movement because I want it to be a really good quality game.
I am wondering, what should I do to get the realistic snake movement (like in AxySnake). I am assuming that you would need to create a straight snake model and then create a fine bone structure and then export it (along with textures and all) to an .X file.
Now, would it be possible to do something like this:
When the head (main bone) moves, all the other bones follow recursively (
bone 2 follows bone 1 and bone 3 follows bone 2 and so on in that order) I am thinking this would give you some sort of realistic snake movement (that's what I am thinking anyway)...of course, someone mentioned limbs (
are limbs the same as bones in DBPro?).
I am just wondering if this is indeed possible in DBPro. I am sure this would be possible with memblocks and manipulating meshes, but that would be a
hideously difficult task indeed (if at all possible) and probably a lot less efficient not to mention slower.
Does anyone else have any ideas...
I know DBPro supposedly supports bones (allowing us to work with individuals bones and to work with things such as spinal structures as in the case of a snake), so I'm hoping that I'll be able to do the sequential recursive bone moving technique rather than messing around with mesh manipulation.
Any ideas or suggestions would be greatly appreciated.
Cheers,
Ben
Many good things come in small packages