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FPSC Classic Product Chat / 56 weapon models in 1 level possible?

Author
Message
Obevu
16
Years of Service
User Offline
Joined: 13th Dec 2009
Location:
Posted: 6th Jan 2010 10:22
As in 56 weapons that you pick up on the level(Multiplayer)...Not holding 56 weapons.
Is this possible? Will this just make the videogame lag ALOT? What if i make those weapons (that are floating on the ground with a glow) maybe a box model.x (with 6 polygons) with an image of the weapon inside? So when you pick the box up you get to see the weapon (HUD.X) that was on the picture of the box. Or maybe this is to many weapons for a multiplayer level?
Silvester
20
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 6th Jan 2010 10:50
In theory it SHOULD be possible, yes it would probably lag since FPSC isn't that brilliant at handling dynamic entities.. But it should be possible, although I don't see why you'd need 56 weapons in one Arena level?


EDP Map Editor[2D]
Metal Devil123
18
Years of Service
User Offline
Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 6th Jan 2010 15:21
Me neather. But I think it should be possible. I don't know thought.

Obevu
16
Years of Service
User Offline
Joined: 13th Dec 2009
Location:
Posted: 15th Mar 2010 16:30
Just tried it out, it lagged a lot. I don't know if it was because of the polygons in each weapon model...
vortech
16
Years of Service
User Offline
Joined: 18th Mar 2010
Location: Finland
Posted: 18th Mar 2010 17:46
Done it. Just little lagging when playing

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