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3 Dimensional Chat / My "med poly photoreal lamp"

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Quik
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Posted: 6th Jan 2010 14:09 Edited at: 8th Jan 2010 13:47
hello, long time no see. i havent had any time making anything since it's been x-mas and such so i took some time to spend some quality time with my family. anyhow, i thought its time to make a scene. So i though, why not make a scene of my room? Right now iam making the Lamp next to my bed. its 5572 polys and it isnt finished.

C&C is welcome, it is not done since i need the cables before it is done, also iam gonna look up how to make nice lightning from it, and i dont know if iam gonna make the bulbs....




[Q]uik, Quiker than most
Master Man Of Justice
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Posted: 6th Jan 2010 17:54
Quote: "5572 polys and it isnt finished. "


other than the subdivide over load i guess its good.

Quik
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Posted: 6th Jan 2010 18:35
no subdivide=P only 1iteration on the "lamps" other it is 2 32sided cylinders. why have i made it this high? cuz i want the lightning and reflections to be good=P and with a 8sided cylinder, it isnt possible to make good light/reflection=P

thanks anyway^^ on to the cables now


[Q]uik, Quiker than most
Quik
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Posted: 6th Jan 2010 22:26
i just wanted to say that the first cable is very soon done, just the switch left, and while i figure out how to model it iam going to start on a bulb=P wish me luck, will update when i have gotten somewhere on the bulb:3 also, anyone have any tips on how to make some lightning from the bulbs?


[Q]uik, Quiker than most
JLMoondog
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Posted: 6th Jan 2010 23:34
I would say your going about this all the wrong way. If your building models that you wish to be used in high resolution renders, then I suggest learning NURBS. Polygon objects are not very well suited for photo realism. Maybe 10 years ago you could get away with it, but now days using NURBS will not only give you much smoother surfaces, but I find it a lot easier to model complex shapes with, especially organic objects.

Best part is when your modeling in NURBS you can view the object in it's basic wire form and at render time you can set the smoothness. I've also found a good speed difference between rendering a NURBS object over an object that has a subdivider applied at render time.

Not sure what program you use but if you want to jump into NURBS right away I suggest Rhino as I've yet to find another 3D package do it better.


Quik
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Posted: 6th Jan 2010 23:48
i use 3ds max=P and i think i know what nurbs is=P


[Q]uik, Quiker than most
JLMoondog
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Posted: 7th Jan 2010 02:27 Edited at: 7th Jan 2010 02:27
Blah, 3ds Max is for losers.

If you know what NURBS are, then use them. High poly models like this are just a waist of time...but that's just my opinion.


Asteric
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Posted: 7th Jan 2010 12:43
Or you can get away with 2 iterations of TurboSmooth, just dont count on fast render times, lol.

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Quik
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Posted: 7th Jan 2010 13:48
i know about the render times=P and i changed so i now have nurbs render times isnt much betterXD but i noticed a difference.... however, bulb is now done^^ i wont bother doing an interior since it wont show. going to do a switch for the cable and then i am off to my desk=P anyhow, do u guys wanna see wireframe?




[Q]uik, Quiker than most
Alucard94
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Posted: 7th Jan 2010 16:05
You should looks into how bulbs work if you're looking for photo-realism.


Alucard94, lacking proper intelligence.
Quik
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Posted: 7th Jan 2010 16:10
imo i have gotten the general shape about right, i need better reflection and such on it imo... or?


[Q]uik, Quiker than most
Asteric
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Posted: 7th Jan 2010 16:40
you need to use vray for a start.

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Quik
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Posted: 7th Jan 2010 16:43
Vray is... what?


[Q]uik, Quiker than most
Master Man Of Justice
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Posted: 7th Jan 2010 17:00
Quote: "2 Pack Bundle V-Ray for 3ds Max + Pdplayer for $1149. Save $224."

OUCH!!!

Quik
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Posted: 7th Jan 2010 17:06
@master man of justice: well.. that pretty much does it... i wont use V-Ray=P


[Q]uik, Quiker than most
Alucard94
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Posted: 7th Jan 2010 17:20
Quote: "imo i have gotten the general shape about right, i need better reflection and such on it imo... or?
"

I more meant that if you're going for photo-realism, you should probably model what's actually inside of the bulb.


Alucard94, lacking proper intelligence.
Quik
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Posted: 7th Jan 2010 17:28 Edited at: 7th Jan 2010 17:35
oh thats what u meant=P i can do that, but iam not sure it will even be in on the final picutre... =P anyway, done with the second cable now so with that the lamp is pretty much done

edit: here is the wire and render of the lamp, now off to my desk.




[Q]uik, Quiker than most
Asteric
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Posted: 7th Jan 2010 20:44
You do know theres a free version of vray right?

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Quik
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Posted: 7th Jan 2010 21:10
no i do not O.o could u link me to it or such?


[Q]uik, Quiker than most
Quik
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Posted: 8th Jan 2010 01:42
update of the scene, now with a WIP of the desk with a wood texture slapped on (not UVed)




[Q]uik, Quiker than most
Zeus
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Posted: 8th Jan 2010 04:08
Items need to be added to the shelves, otherwise, looks great!

Quik
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Posted: 8th Jan 2010 12:45
zeus: its a WIP of it, means iam not done yet, the shelf needs some more details and yes, more things are to come on the shelves, iam also going to add a locker (wich i have on my desk) and some other things=P this is acually just the base layout=P iam going to add bolts and such aswell. and, when its done iam going to start adding things onto it^^


[Q]uik, Quiker than most
Quik
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Posted: 8th Jan 2010 13:40 Edited at: 8th Jan 2010 13:48
thought i would post a update, the basic layout of the desk is now done, its all built up by different boxes, wich iam going to atleast attach to the same mesh, but also try to.. "merge" into each other if u understand? =P anyhow now off to details and such... oh and btw, the lamp is standing at 29k polys.





[Q]uik, Quiker than most
lazerus
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Posted: 8th Jan 2010 16:32
Looking good Quik,

Cant wait to see this finished

Quik
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Posted: 9th Jan 2010 12:22
right now iam trying to make they keylock to my locker (its part of the desk) and then iam probably off to make the cd holder on the desk which will probably be the hardest part of it=P

good to hear that u think so laz^^ thanks.


[Q]uik, Quiker than most
Quik
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Posted: 9th Jan 2010 14:07
this is where iam so far=P i am not entirely happy with the lock, and iam going to turn down the meshsmooth 1 level. but iam mostly not happy with the material so iam going to play around a bit more, the desk is entirely complete, just UV for texture.

so far iam really happy with the sene, iam going to add the acual "wallpaper" (dunno if that is the acual word) on my walls, we will see about the floor, since i think it will be hard to find. next off to the CD holder




[Q]uik, Quiker than most
gbark
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Posted: 11th Jan 2010 19:23
Quote: "we will see about the floor, since i think it will be hard to find."

Your room is that messy?

Good looking models right there. Not sure if >5k polys is considered "med poly" for something like a lamp or not, but it looks good.

I notice in some of your renders the lamp seems to give off a light source, but it's not really coming from any specific part of it. I assume that's just for the basic renders, are you going to eventually have cones of light coming from each bulb? I think once your desk is done, it will create quite a moody contrast if you turn down the ambient light.
Quik
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Posted: 11th Jan 2010 20:34 Edited at: 11th Jan 2010 20:35
Quote: "I notice in some of your renders the lamp seems to give off a light source, but it's not really coming from any specific part of it. I assume that's just for the basic renders, are you going to eventually have cones of light coming from each bulb? I think once your desk is done, it will create quite a moody contrast if you turn down the ambient light. "


the lamp doesnt give off a light source, iam just having a light thingy pointing at the lamp & desk to show the lamps reflections=P i dont know much about lightsources so at the moment:
Quote: "are you going to eventually have cones of light coming from each bulb?"
is impossible, ANY TIPS AND TUTORIALS AND ALIKE IS MUCH APPRECIATED.

and i do know that the models might be kinnda highpoly, but iam just getting into "subdivision modelling".

thanks for all the positive feedback.

edit: i havent done anything new since it is my birthday today, and i've been kinnda busy the last few days. also school started today aswell. I will get to work Asap ^^


[Q]uik, Quiker than most

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