Most recent video:
http://www.youtube.com/watch?v=K2-PyL51j1U
I recently found out DBP was released free so I figured I'd dust out the old book and see what I could come up with. Basically I'm making a game based off of Crazy Bones, a really cool collectible toy. I used to have them when I was maybe ten or so and they were my favorite. Now they made new ones.
The game is essentially a remake of a flash game they have on their website, gogoscrazybones.com, called sticker jump. The object of the game is to jump higher and higher by bouncing on bubbles that contain stickers. There are enemies you have to avoid and powerups, health, ect.
Now I'll post a noobish wip progress thing.
Game Progress
: Done
: In Progress
: Not started
Programming:
Physics:
Controls:
Menu-
Main:
Difficulty:
Achievements:
Pause:
Level Select:
Save:
10%
Load:
25% (Achievement load done)
Enemies:
30%
Difficulty Change:
Level End:
Health/Dying:
Models/Animation:
Tori model:
Tori animation:
Bigu model:
Bigu animation:
Molly model:
Molly animation:
Enemy variants:
20%
Enemy animation:
Level 1 scenery:
Level 2 scenery:
Level 3 scenery:
In game wip (unfortunately I do not know how to shade in darkbasic as I do in maya):
Particles up and running:
Menu working: