Okay, I know how to export files from blender to direct X. I also know how to convert them hence to dbo.
Here's a problem I'm experiencing with my animation, however. The arms of my character are shrinking and growing in the character's walking and running animations. I haven't done any other animations yet, and I'd like to solve this problem beforehand if I can. All the other bones seem to deform just fine. It's just the arms, forearms, and hands.
When I load my model into direct X viewer, the arms are not shrinking and they're not growing either. They deform perfectly. When I upload it into DBPro however, they grow and shrink as the character runs/walks. Same thing with "3D Object Viewer" which I use to convert direct X objects to DBO. They just grow and shrink as they sway from side to side.
Has anyone had this problem before? Anyone know how to fix it?
A wise seagull once said, "Yes, Johnathon. It always works when you know what you're doing."