Quote: "Say I built a simple house model in DB Pro. I start off with a box and cover it with a brick image and adjust the UV scales, I then add a pyramid shaped limb, texture it with tiles to make the roof and again scale the UV. I then add a smaller box for a chimney and so on. I save the object as a DBO file or convert it to a mesh and save it as a .x file then (this is the important bit) how can I create a TGA or DDS or PNG or whatever type of file I need to store my images so I can map them back onto the correct limbs of the house with the correct UV scales?"
You probably
could do this, but you'd have to manually adjust the UV maps yourself if you want to make your entire building take it's texture all from one image (as opposed to multiple images for every primitive). I'm really not sure as to how you'd go about fixing the UV texture -- I'd wager a guess you'd have to use memblocks if you want to do it in the code. All in all though, I'd say that would be much more complicated than simply making your own model in a modeling program and then UV mapping it there.
Is there any particular reason you want to generate your models with DBPro? Really you'd have a much easier time with a modeling program, as you can see what you're doing as opposed to trial-and-error generating objects with primitives from code. You'd also get much better results using such a program than you would relying on DBPro's standard set of primitives.