As promise there Aubergine

here is another revamp for DBFlasher that includes some of the functions that you requested.
The update comes with the keyword file and some added functions to DBFlasher...
Some of the functions are:
Check if Flash exist
-Sort if flash component exist or not
Declaration: DBFFlashExist (flash id) return integer 0=does not exist / 1= exist
(example)
if DBFFlashExist (1) = 1
print "Flash exist"
endif
Get Flash movie width
-get the true flash movie width
Declaration: DBFGetWidth (flash id)
(example) print DBFGetWidth(1)
Get Flash movie height
-get the true flash movie height
Declaration: DBFGetHeight (flash id)
(example) print DBFGetHeight(1)
Get total frame that a movie have
-Get the total frame that a flash movie have
Declaration: DBFGetTotalFrame (flash id) --- return total frame of flash movie
(example) print DBFGetTotalFrame(1)
Get current playing frame
-Get the current timeline frame being played
Declaration: DBFGetCurrentframe (flash id)
(example) print DBFGetCurrentframe (1)
Force frame to jump to desired timeline
-Set frame to desired timeframe
Declaration: DBFSetCurrentframe (flash id , frame number)
(example) DBFSetCurrentframe 1,150
Change Flash movie background to desired color
-Change background to the desired color - only work with non transparent background
Declaration: DBFChangeBGColor (flash id , color eg. #4f5dff - Dark blue)
(example) DBFChangeBGColor 1, "#4f5dff"
And of course the AS3 without return value :
AS3 callback without return value
Declaration DBFCallFunctionVoid (flash id, callback id ,callback name, variable(s))
(example) DBFCallFunctionVoid 1,1,"fps","145,123,202,432"
I'm still trying to eliminate the exit bug and optimizing AS3 so it wont be too taxing to the procs...I'm hopping to get it done with soon ... so stay tune..
Happy Programming
Life begin where ->BeginScene() end it ends at ->EndScene()..so please Present(NULL, NULL, NULL, NULL);