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FPSC Classic Models and Media / WIlling to Produce Voice Over Effects And Custom Sounds For Scripts/Minor Models

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Armageddon Games
17
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Joined: 29th Apr 2009
Location: Im In my Little bubble, Find your own...
Posted: 9th Jan 2010 08:20 Edited at: 9th Jan 2010 08:25
Hello all - i know you probably remember the voiceovers and music i have produced and posted many times before all over these forums,

I am willing to Produce Any kind of Gunsound, Voice Over (russian, british, southern american, New York Accents for a trade off of a few scripts and models i will list below this paragraph

Scripts:

Ambiance Changer- after a certain amount of time in game
the lights in the level turn off and the "Sun" rises
Night time- 10 minutes daytime 15 minutes- the "big" light turns off at night and the smaller level placed lights turn on

then after 10 minutes the night lights turn off and the big light fades back on (30 second gradual fade in)like a sunrise.

if the above is not possible- a script that puts the player in a loading screen when the player hits a checkpoint and when it reloads the player will spawn back at the checkpoint and the lighting will be dimmer or brighter depending on whether the specified time was day or night.



24 Hour Clock- A clock with changing Numbers on the top right of the players screen.

like 1:30 AM or 1:30 PM

Models:

Rubble Piles.

Broken walls/buildings (i have all the city packs and a few others from various modelers) but it always helps to have more rubble and junk along with random decals of stuff like burnt papers and models of open crushed and whole soda cans

DECALS

newspaper

stones

trash

leaflets

random junk

MODELS

Soda cans

Junk Piles

Rubble

Broken Buildings

A few burnt out vehicles and or car parts

random cans and containers

Cruel Built Tents and makeshift dwellings that look like a post apocalyptic survivors dwelling

anything you think would look awesome in a game that focuses on a Nuclear Apocalypse Aftermath


thanks -- i will think of a few more things i need and if i have any takers after the model is made that i need i will put a green check mark on it

For those i make sounds for-- This thread is only for those who make models and script.

Otherwise you'll need to pay for the sounds

Modelers and Script Writers: You will recieve the sounds as a tradeoff

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Armageddon Games
17
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Joined: 29th Apr 2009
Location: Im In my Little bubble, Find your own...
Posted: 9th Jan 2010 08:38
Here's a Demo Of a Featured Introduction to my project i am working on

"Post Apocalyptic"

This Voice over is not for ANY use Modification or Distribution
Those who are caught using it will be facing a charge of piracy.

Its supposed to sound like a recording on a hand held tape recorder.

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Hexy123
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Joined: 14th Jul 2009
Location: Melbourne
Posted: 9th Jan 2010 11:27
I'm pretty sure here is a ambience changer like night and day it the community guide.

Correct me if i'm wrong.
Armageddon Games
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Posted: 9th Jan 2010 11:31
could you give me a link please?

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The Master Dinasty
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Posted: 9th Jan 2010 16:13 Edited at: 9th Jan 2010 16:15
I could give the night/day script a shot. But if i did, you would need to create a music piece for me AND it will be included in my upcoming pack. Which means it will be sold. Maybe some agreement around this to make a deal? Tell me what you think!

Or maybe the timer? That would take awfully long time to create BUT i could do it. In that case i suggest that youre game time night/day is six minutes long for the sake of not having several thousands lines....




-Massap2

Beacause massa is the master!
Staring blankly at the sun waiting for my time to come...
Armageddon Games
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Posted: 9th Jan 2010 18:22
Well as for selling my music in your pack. that is a little extreme. because technically it would seem like YOU made the music not just everything else in the pack-- and users dont take the time to read the readme's or any type of document anymore so they would probably never know unless told-- so that is out of the question-- now i can make a Track or two for you but it cannot be sold under any circumstance or reason whatsoever anywhere. specifically for your game and its advertising methods only

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The Master Dinasty
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Posted: 9th Jan 2010 23:37
Quote: "sold under any circumstance or reason whatsoever anywhere. specifically for your game and its advertising methods only
"


Alright, but i could use somebody to make music. Does paypal have a profit-sharing abilitys? Or TGC Store for that matter.



-Massap2

Beacause massa is the master!
Staring blankly at the sun waiting for my time to come...
Hexy123
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Location: Melbourne
Posted: 10th Jan 2010 00:35
The ambience changer script is in the community guide. It is on page 82 near the bottom the page.

You should be able to find the community guide(if you have the latest update i think) in the Docs folder in the Fps creator folder in the program files.
Armageddon Games
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Posted: 11th Jan 2010 22:39
i can Produce music for you Massap32 Paypal Would be the way to go.
I would have to have descriptive list of everything you need though..
send it to my email here..



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The Master Dinasty
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Posted: 12th Jan 2010 18:05
Quote: "send it to my email here.."

I will email you if/when i get time to continue with my pack.


-Massap2

Beacause massa is the master!
Staring blankly at the sun waiting for my time to come...
Armageddon Games
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Posted: 21st Jan 2010 11:11
alright-- go ahead and add me on yahoo messenger Masap2.
It'll be easier to converse there. since junk mail and spam tends to eat my email in box alive.

djmidn1te

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